No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 55.6 hrs on record (8.3 hrs at review time)
Posted: 3 Jul, 2018 @ 3:16am
Updated: 5 Jul, 2018 @ 1:08am

I tried so hard to get myself to press "not recommended", but I couldn't.

There's a few reasons for that.
First is, hey, it's Tomb Raider, I know I am biased towards this franchise. Then the sound design and the engine limits have been pushed, enabling for smoother animation and look, characters actually open their mouths to talk in cutscenes now, wow!

The lack of Lara's Home in this entry was disappointing, as the engine's graphical update could've done it justice. Instead we get a quite annoying backstory training level with Pedobear Von Croy. The only reason I found it annoying is because cutscenes where he talks are ingame and often can't be skipped.
If they allowed Lara to move, it would feel more like Lara's Home.

The story is... Something. I found it pretty stupid that Lara would cause a borderline apocalypse because she 'accidentally' revived an Egyptian god (woman, do your research on that amulet! You're an archaeologist!), but the lengths she goes to undo her actions are admirable.
It's funny to think about if she never took out the Amulet, the rest of the game wouldn't even happen.

The pistols now have more boom to them. The inventory has been changed, for worse in my opinion. In the past games you could see where the item you wanted was, here you'll have to remember where stuff is located, due to the wheel now showing only one or two items to the left and right. Believe me, the amount of story items you get makes it feel so cramped.
Another thing: Story and equipment items are no longer separated. Found that pretty annoying.

Level design is more open-world, allowing you to transition between levels at a time, which can get tedious if you don't know what you're looking for, which you often won't when you enter a new area.
Feels like it just wants to make the playtime longer.

I speak for everyone when I say:
F*** the rope swinging mechanic. It's lackluster and the parts where you have to swing from one to another WILL peeve you off if you are unlucky enough to be as bad as I am when moving it to the proper direction.

Don't bother getting all the secrets.
There's no bonus for it, it barely makes a difference in gameplay. Save it for the earlier games, or Chronicles.

7/10, could be better.

BONUS!
Get the expansion from a third-party website, called The Times Exclusive. It reflects a real-life archaeological event that Core Design made a level for.

The modding community, which relies on the TR4/TR5 engine, makes some great levels. Check out TRLE levels whenever you want to play something that is Tomb Raider, but isn't.
They're free, and since the engine is open-source there, you won't need the base game to run them.
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