1 person found this review helpful
Recommended
0.0 hrs last two weeks / 11.1 hrs on record (10.9 hrs at review time)
Posted: 30 Dec, 2022 @ 8:06pm

I remember seeing Markiplier play the game when it first released and thought it was entertaining to watch someone claw and struggle their way up the mountain, but didn’t think much of it. I don’t recall when I bought the game initially, but based on my last played time it was a while ago. Three years, to be more precise.

When I played it the first time, I struggled a lot with getting the hang of it. This is, of course, by design. The game features controls that are precise yet unintuitive. I don’t remember what made me so upset to the point of leaving it behind for three years, but I suppose that’s not important anymore.

Fast forward to now, I saw one of my friends going for the fabled golden pot. That is a reward you get after completing the game 50 times. I thought to myself that if someone was willing to play the game that many times, there must be something that I am missing due to my blind rage those 3 years ago. So, I reinstalled the game and gave it another shot.

What you will find playing this game is that the controls are very simple and easy to understand but horridly difficult to master and control effectively. The unintuitive controls, paired with Benett Foddy’s narration over your climb will be enough to make you unreasonably angry, but that is exactly the point. The whole game’s premise is on this feeling of failure and having to start over and what we choose to do about it. This game was not meant to be good or widely received.

As I struggled my way up the mountain, learning how to control the man in the pot, falling catastrophically over and over and nearly giving up a second time, I learned that through each attempt at a part I had to replay that it was slightly easier each consecutive time. I fell, yes, but I was equipped with knowledge of how to overcome the obstacles I had to repeat until suddenly each fall wasn’t nearly as bad anymore.

Reaching the summit of the mountain was an incredible feeling that I can’t describe in words. I not only overcame the mountain, but also myself, my fear of failure, my fear of having to start over. These fears will still persist, but I know now that each failure is a chance to learn from the mistake and become a better player because of it.

All that said, this game is not for everyone despite my recommendation. This game is hard. It will punish you. You will become angry at it and at times, it will make you want to quit. However, I promise you that if you stick with it, and learn to overcome all of the failures and hardships and emerge a better player, you will find the experience of climbing the mountain as rewarding as I have. It was never about just reaching the summit, but rather the journey that it took to get there. That, in essence, is what Getting Over It tries to convey and I love it for that. This game is one that I won’t be forgetting anytime soon and easily makes my top 10 list. I’m so glad I came back and finished it. Thank you, Bennett Foddy for crafting a truly unforgettable experience.
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