4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.6 hrs on record
Posted: 9 Dec, 2023 @ 9:15pm

I've ONLY played about half an hour and... I dunno, I just can't get into it. And I love roguelikes and have played a good amount of them. Maybe I'll give it a little more time and if I change my mind, I'll edit the review but for now my opinion is that it's kinda meh?

Maybe this is a nitpick but the platforming is not that great.
The jumping feels like ♥♥♥♥ because there are some platforms that you just can't jump to. The game tells you not to destroy EVERY destroyable item because you might need them to get to an inaccessible area, so yeah, that's fine I guess? (Even though I think being able to destroy ♥♥♥♥ is fun and telling players not to destroy ♥♥♥♥ is kinda lame but I digress) Anyway, NORMAL platforming to get from one side to another just feels like ♥♥♥♥! It just feels like there isn't any love into the environmental design and it's just a victim to ♥♥♥♥♥♥ code to randomly generate a room. You tell yourself, "Oh I can jump to that platform." BZZZT nope! Gotta jump to THIS platform first by going BACKWARDS and THEN you can go forward. Huh??

Another thing: for a platformer AND a bullet hell, there's no built-in dash or a way to clear bullets with bullets that move WAY too fast and have like 0 telegraphing from the enemies. Even top-down games (e.g. Enter the Gungeon, Binding of Isaac, Hades), which gives you even more movement to begin with, usually come with bullet clearing and/or dodgerolls/dash or better telegraphing or slower bullets... platformers limit your movement a lot because gravity so this just feels even worse not to have any I-frames, a way to clear bullets, and barely any telegraphing.... Just feels like I have a rock tied to my ankle with bullets slapping me around. Even learning what the enemy attack patterns are doesn't help much imo.

I have no opinion on the item/gun versatility since I really haven't played for that long. The basic thought I had was: the guns are fun, items are not that memorable.
The random passives you get through "eggs" is honestly a stupid mechanic alsdkfjasdf why couldn't they just be random items you just FIND in the game rather than just having an RNG-fest? xD That's right, the eggs themselves are RNG. They may hatch and they may not. And when they hatch, it's another randomizer to decide what passive you get. I expect RNG in a game like this but omg this is a stupid way to do it xD

Idk, it's not an AWFUL game but I think it's not for me!
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