6 people found this review helpful
Recommended
0.0 hrs last two weeks / 26.5 hrs on record (26.1 hrs at review time)
Posted: 20 Nov, 2024 @ 2:14pm

Pros:
- Several meaningfully-unique enemy types, which
- Many towers with differing strengths and weaknesses. Special mention to the boosters that provide bonuses or utility to towers around it without providing damage itself.
- The tower experience mechanic is something I haven't seen often in a TD game.
- Levels have several unique features that provide a strong set of choices. Do you mine talent tree currencies, spending gold on miners over towers? Which tower do you put on the platform that boosts range, or the one that increases projectile speed, if any?
- Level creation system. Neat.
- Expansive talent tree that provides a decent sense of long-term progression.
- Daily quest and challenge that provide a nice change of pace with good rewards.
- Compatible with mobile version.
- Levels occasionally get boosts to currency rewards, encouraging the playing of various levels when farming instead of a small handful.
Cons:
- Very grindy, needing the replaying of levels *many* times to unlock more of the talent tree or defeat bosses.
- Some enemies are particularly irritating and some towers too niche to be worth using over something else.
- Not sure if I missed it, but the effects of tower experience level and PWR weren't clearly detailed. Experience, in addition to enabling unique upgrades, improves towers' unique (gold/yellow) stats, making them stronger as they stay on the field for longer. PWR provides a percentage bonus to most of a tower's common stats, like fire rate and damage.
- Level creator is kneecapped by need to farm the components from enemies and lootboxes, especially the gates, cores/bases, and enemy portals, which come in a massive variety each.

IMO, worth giving a fair shake, especially if you're thinking of making a TD game yourself.
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