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Recommended
0.0 hrs last two weeks / 30.8 hrs on record
Posted: 29 Jul, 2023 @ 5:20am

A strong and somewhat unique/quirky styled roguelikething! Quite polished in terms of... everything? Large amount of variety in weapons and powerups. There's 3 (okay, 4) different worlds in a run; each with their own palette, art, and enemies. The enemies do tend to get "old" after a decent number of runs but I'd chalk that up to run familiarity than any sort of downside. Sound is just as varied as gameplay and just as great. Took me about 30 hours to unlock the "final" run on the default difficulty - I am sure others could do this much quicker or slower.

I don't feel a pressing need to "finish" the "final" run at this point. I've completed runs with all characters and this "last" run is... well, almost 2x the difficulty without changing the actual difficulty. I can theorize why the design is this way but it's prohibitive for me to sink more time into what I feel is now unfair to the player by upping the ante and not providing much in the way of assist. This is perhaps my core complaint here: why hide the "true" ending behind a brutal increase in difficulty? Sure, I could be more selective in my weapon choice, I could hope for luckier powerups, I could lower the difficulty level myself (I think?), I could invest in a pet, I could cheese the fights (more than I usually do, heh) but... why?

Minor complaint there aside, this was a really engrossing roguelikething for me. Worked flawlessly on the Steam Deck, too!
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