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Recommended
0.0 hrs last two weeks / 6.8 hrs on record
Posted: 30 Jan, 2024 @ 6:49am

This is a good inspired old-school shooter somewhat weighed down by the fact it is an inspired old-school shooter. The palette/shading is certainly evocative and moody but all that brown and blue and rust are sort of an... 1 + 1 + 1 = 1 situation. The environments of the 10 maps are indeed rather varied even though there's a thick blanket of that old school palette. No fault to the game though because this is what it wanted to be and it executes it well.

The weapons and damage profile is the highlight here for me; everything feels beefy and full of impact (except perhaps the STEN SMG which feels... pretty meh all around). The bosses which tend to become mini-bosses were mostly (all?) damage sponges which... eh, fine, whatever. That's old-school, right?

There's a story that's played through with sparse notes you can optionally read. I found them fine, even somewhat comical, but you aren't really here for a story, right?

Some really nice set pieces in here, too! Some might classify a few as jump scares - I don't feel they were that "cheap" as most were highly telegraphed/foreshadowed. Some of the mob rushes got me and I lost a bit of progress due to not quicksaving (minor new-school complaint: I feel like auto checkpoints could've been a bit more generous, but "that's a skill issue" I suppose).

Sound was good, music was... fine? Maybe a bit out of its element here and there; I did appreciate the silent moments before larger fights/set pieces. I encountered no bugs or slowdowns; you can probably finish this in 4 hours or less if you play more fast paced like a boomer shooter. If anyone wanted to argue I'd say this is not a boomer shooter as the way I played felt like I was being rewarded for being somewhat strategic in nature. There's a sniper rifle, might as well use it, right?

Pick this up if you want a sepia-rust-toned shooter to work through in a day or across a few nights. You'll have a good time.
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