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Seeing the BUY ALLIANCE everytime I'm on the main menu is tiring. Having to worry everytime I apply a paint is painful. This is game time, this is part of the experience.
When you start, you have access to the strategic map to help in the war effort. You can spend a lot of money only to discover you can not take part of this war, because it is part of the ALLIANCE extension. This is not told to the player, you discover it when asking others about "how to join the war". Gameplay wise, this money is used to buy new ships... now you get to grind again. Ever heard of abusing the sunken cost fallacy to get players to buy something?
This game gave me a bad time, this game will give a bad time to others, therefore this game is bad.
Did you know that some premium games already asked for money for the ability to save a game? 2nd save slot for $$$? Do you get my point yet?
I never talked about dyes modifying the gameplay.
This is not a free to play game, you have to pay to play it. Micro-transactions shouldn't be handled in such a way.
TL;DR If you buy 0.5-1$ a single use dye, you are an idiot.
But everytime you change the color of a hat, you have to pay for a new dye.
Do you know how easy it is to change RGB values? Do you know how trivial such an action is?
"You can play the game for free, but everytime you want to test a new loadout, you have to pay 0.5$". How does this sounds? Because a dye is certainly more trivial than a loadout selection.
I don't pay to have my minde messed with, I don't pay for contrived artificial frustration to "increase consumer spending".
I pay for a well designed game. A "basic experience" is not a well designed game, it's a corporate jargon for a self-sabbotaged product for the sake of making more money.