No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 12.0 hrs on record
Posted: 7 Mar, 2020 @ 4:23am

Meh... I liked it in the end, it became good in the quarter half...

Early game rooms are cramped and too simple on the mobility side.

I can't stop myself from playing the hardest difficulty, so ... there's a point where you might die a lot and get frustrated but it's not too bad. The issue is that you can't really tell if you won a fight or died because of RNG... you couldn't tell if your ability to pass a level is reliable enough to the point that you could come back and beat everything like a pro with everything you've learned. Positionning can be important, but enemies alway react differently and you can't look everywhere at the same time. There can be a leap of faith involved in the process... I'm not fan of it...

Appart from that, glory kills are a bit too slow and become old fery fast.
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