9
Products
reviewed
387
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Recent reviews by Rebol

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
97.7 hrs on record (0.4 hrs at review time)
The game runs nicely on launch and I am writing this as I am about to puke.
Posted 4 February.
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No one has rated this review as helpful yet
153.2 hrs on record
Corps being corps is one thing, community managers and devs themselves aligning with corporate bs and choosing to be dxxxhead is another.
People argue its Sony's fault, I see it as AH choosing to jump off the ledge. Not even one low key "We are forced to be", only "Can you not create PSN id?". People that have been against nerfing and wanting buffs, CMs just shrug it off as "I have kids, I can deal with whining".
Disaster was foreseen.
I've seen worse management, but no other company drives it down this fast, feels like helldiving is what the devs like, diving faster than any other.
Posted 4 May, 2024.
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No one has rated this review as helpful yet
29.9 hrs on record (28.0 hrs at review time)
Early Access Review
Meh
Posted 25 February, 2024.
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2 people found this review helpful
61.1 hrs on record (37.5 hrs at review time)
I am writing this review after winning a campaign as the US in Operation Watchtower. I actually loved this game but the game is more of a simulation than a game at the current state but I recommend this game nonetheless.
However, we need more campaigns, perhaps a full campaign with more land battle support. Shore bombings only work on the enemy airfields and thats all that shore bombings do. Drop airfield level.
Ammo composition option would be nice too. I need my fleet to go on a convoy interdiction, hence I prefer more HE shells than AP shells on my CAs but more often than not, I end up shooting AP shells because they carry around 20% he shells and 80 % ap shells.
UI.. I hope they change it and fix targeting issues soon.
Posted 2 September, 2021.
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3 people found this review helpful
1 person found this review funny
11.5 hrs on record (5.9 hrs at review time)
Early Access Review
It is on Early-Access but this game is already showing its future as a counterpart to what Uncharted Waters failed to deliver currently. I started off as a fan-boy of Warhammer Fantasy buying a game that has WF lore in it but now I am loving the game itself.

What AC:Black Flag had and Uncharted Waters had combined together with lore rich WF, different factions that have different ships, not just typical "We-Named-It-Different" new ship.

I haven't seen every model in this game but I saw Greenskins and Humans and I liked them.

Havent had game crashing glitches so far but this game still has a long way to go.

If you are willing to waitout and check new contents they are adding, buy it.

Finished and polished version would be glorious and you can get it then. Either way, I recommend this game.
Posted 27 June, 2016.
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2 people found this review helpful
55.3 hrs on record (29.5 hrs at review time)
Early Access Review
서버 자주 다운 되고 롤백당함. 버그 유저들때문에 암만 걸림. 시간 낭비류 갑. 이런거 할 시간에 그냥 잠이나 자고 책이나 읽는게 더 이득.
Posted 28 May, 2015. Last edited 31 May, 2015.
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No one has rated this review as helpful yet
136.6 hrs on record (30.8 hrs at review time)
Early Access Review
At first, I thought this game was not user-friendly. They tell nothing, say nothing about what the item is on the crafting list. And then, after playing for, or running for, 10 hours, I found out that it was my fault for not trying to do new things. It became very clear after I found out that you could pick up stones, hit small bushes for sticks or punch down a tree. Zombies were meant to be clubbed to death not punched to death. They don't tell you a few small info such as cooking meat with a stick as a cooking tool. I never did until my friend told me. I had them boiled after finding a cooking pot.

Zombies are actually not a laughing matter in this game. Unless you are a peaceful guy with peaceful settings, every night is a horror. Flying hornets, infected canines, wall crawling spider zombies that crawls after you at an amazing speed and keeps looking at you with its pale and somewhat glowing face, fat police that has become a boomer with self destruct ability and of course, normal zombies. Worst of all, they run at night. They are slow in day(to be more precise, under sufficient light levels). This game really did grasp the apocalyptic fear of getting eaten by zombies. While in daylight, Z's look a bit funny, silvery skin and blank eyes. But the real thing is in night. With lighting effects, they seem to actually see me through their eyes, making me feel a bit uneasy. Additional silvery face makes them look grim and emotionless.

Most zombie survival games seems to be more of pvp while this game really gives you no break after sunset, provided that you are not on an insane mode which makes you more occupied in survival. Preparation is required to survive the night. Considering that you would need an average in game hour to get to a good scavenge location and another hour returning home, you would have approximately only 12 hours to do things in day light on general settings.

The worst thing about the zombies is that they break anything. People used to Minecraft, be aware. Walls are not invincible. Concrete, iron, name a block, they break it. Floating buildings are impossible, without proper pillars or walls to support the weight, it will collapse. There is even the amount of weight a block can sustain, meaning that building an enormous sized house is impossible. To make things worse, some buildings have very weak roofs, I once hid up on a roof and my character's weight caused the roof to fall in.

Plenty of resources though, but it will never be enough. Food is quite abundant. Canned, wild fruits, farms and wild animals are found in the game. Guns come in loaded catridges, but most are not strong to take down Z's without headshots.

There are biomes and even biome specified resources are found. For some regions, items are more abundant but more hostile Z's will be spawned.

In overall, this game is great. I had some issues with this game but considering its alpha state and none of them were critical, this game is worth your money, especially with the sale going on.
Posted 21 June, 2014.
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1 person found this review helpful
192.0 hrs on record (64.3 hrs at review time)
Early Access Review
I recommend this game for those searching for a game similar to DF (and a lot of patience). Among indie games, I find this more polished and fun than others. Recently, I've seen many early access games on managing a town/castle like this but Gnomoria is the one that has basic features implented for now.
Gnomoria is also quite challenging, 45 hours of playtime is merely at the stage of grasping the basics of this game. For me, it took 5 hours to understand digging and building, 10 more hours to understand creating items and extra 25 to know I was doing it all wrong.

On the other hand, this game is rather unfriendly; no tutorials, no explanation except a little bit of text that can be found in Help menu. Around 30-40 different buttons to utilize, yet without any description on what it does. Some are straight forward, setting up a farm area is one. But other buttons such as Dig Stairs Up and Mine Stairs Down may be a little bit confusing combined with 3D textile map in which tiles overlap each other.
For those who likes to rage quit or play very casually (playing most games on normal or easy difficulty), Gnomoria is not recommended.
Posted 11 January, 2014.
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No one has rated this review as helpful yet
323.3 hrs on record (97.4 hrs at review time)
Early Access Review
나름 재밌음
Posted 23 December, 2013.
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Showing 1-9 of 9 entries