3 people found this review helpful
Recommended
0.0 hrs last two weeks / 3.5 hrs on record
Posted: 16 Apr, 2023 @ 9:46pm
Updated: 16 Apr, 2023 @ 10:32pm

Super Squidlit is the colorized sequel to Squidlit, and it's as charming as ever. The big improvement over the first game is that it's longer and more varied. The first game is really short, and only somewhat made up by the achievements.

The platforming is here to stay, and Plip has gotten a new dash ability which literally opens up new heights as well as new ways to deal with enemies or avoid them. There are also first person shooter sections, which I actually quite like. The game is advertised as "Strives for total accuracy to Game Boy Color hardware!". Given that Tyrannosaurus Tex exists, the first person shooter on a game boy color is not unfeasible. Heck, Faceball 2000 exists for the OG Game Boy. Anyway, these sections aren't actually as unplayable as some may tell you. The game does actually provide an option to play with modern controls, if you have a controller that is. I played without, you have to hold a button to strafe or left and right or the camera will turn instead. You can also lock onto enemies. The weapon selection only goes forward which is only a minor inconvenience. Overall the controls are adequate. The gameplay is a little repetitive, not much enemy variety, though there are a few "gimmicks" to try to spice it up, such as an autoscroller, or a falling section that uses this first person view or a boss fight. I actually liked these FPS sections so much, I'm craving for more stuff like this. However, what I did find "unplayable" is swimming controls. The swimming is similar to any old school game like Super Mario Bros. except when "jump", you swim in a given direction. You can swim up, up-right, up-left, and down. You can face down-right and down-left but can't actually swim in that direction which is kinda awkward. Moreover, in order to attack the enemies, you have to turn around, which is also awkward, and the shot goes in upward trajectory (if you aren't aiming straight up/down that is). Works the same way as in 2D platforming sections but it's just so clumsy. I did not find the entire swimming level and it's boss to be much fun. I think modern swimming controls would've worked greatly. It's a squidlit afterall, not a fat plumber.

With longer runtime it's more likely for unpolished moments to creep in. I already mentioned swimming mechanics, and the first person shooter sections are somewhat devicive. Then there's the final boss in the FPS style, where the difficulty is actually finding the boss and approaching them from behind. I was actually quite confused on what to do until I figured it out. Still though, overall Super Squidlit is still a good game, there are few issues to speak of compared to the rest of it. It's quite enjoyable and a worthy successor to the original. Just like the predecessor, it's charming, approachable and most importantly, good.
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