11 people found this review helpful
Recommended
0.0 hrs last two weeks / 7.9 hrs on record (5.8 hrs at review time)
Posted: 31 Oct, 2021 @ 11:47pm

This is basically a Donkey Kong Country game made by an indie dev, with a lot of similar mechanics. You can spin attack off the ledge and jump in midair, similar to certain ape games. Kaze herself is basically Dixie Kong from DKC2 and onwards, sporting helicopter ears, on the other hand, the health system is more traditional, which means the devs get an opportunity to utilize her abilities without a compromise. The controls are as tight and responsive, and the level design is engaging, with some interesting mechanics and trademark "gimmicks". The titular masks are similar to animal buddies, eagle mask is like Squawks the Parrot, tiger mask allows for forward dash and wall climbing, shark mask enables modern swimming controls similar to new 2D rayman games, and of course, DKC Tropical Freeze, and then there's forgotten mask that acts like a traditional autorunner, though I like to think it's inspired by minecarts, but with additional abilities, like double jump and quick downward dash. The autorunning segments are easily the hardest in the game.

And of course, there are also collectibles for completionists. There are no lives, but there are crystals that give you a gem after you collect a certain amount, similar to lums from new 2D rayman games, there are KONG letters, I mean KAZE letters that also award a gem, and lastly there are 2 bonus barrels in each stage, I mean bonus crystals that lead to bonus stages. Thankfully, if you fail, you don't have to go back to where the crystal were or have to replay the stage to retry, you can retry the bonus as much as you want until success. Those are required for 100% completion and good ending, which took me almost 5 and a half hours to complete, but there's still a lot of replayability. You can attempt time attack challenges, or try to beat all stages without taking damage for all achievements.

The only small negative I have is that the story is underdeveloped. After beating the first boss, it turns out we're saving critters, that don't contribute, besides the first world's airship that acts as a world select. It isn't immediatly obvious that besides beating the bad guy, we're saving people. I think it should've been shown in the first cinematic to make the player more invested in beating the evil. Otherwise there isn't much to the story, beat the bad guy and save your friend. There is some historical backstory that you unlock by collecting KAZE letters, but otherwise, yeah. Not much to say.

While it may seem like the game borrows too much from DKC games, I don't think it automatically makes the game bad. In fact, it's quite the opposite, the game is very fun, as I said the level design is engaging and varied. This game is easily the most fun I've had recently playing a video game, and if you're craving for more DKC-like goodness, and even if you don't, I highly recommend checking this game.
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