6 people found this review helpful
Recommended
0.0 hrs last two weeks / 9.6 hrs on record (6.7 hrs at review time)
Posted: 16 Mar, 2018 @ 3:18pm
Updated: 16 Mar, 2018 @ 3:19pm

If you like Hexcells - this is more-of-the-same with some 3D/moving-parts added for good measure - buy it, you'll like it.

If you've not played Hexcells - play that first and then read the above ^^^^

One thing surprised me here - tjhis game shows you the absolute basics and then gets pretty hard, pretty fast! Within 5 mins you'll be solving puzzles '2 steps ahead in your head' - there's no soft-start here.

As you progress the puzzles seem to get a bit easier - you have 'more clues' for the more complex puzzles but their design is well worth seeing even if they're not always as hard as they are intricate.

Note: you have to solve each puzzle to unlock the next - I know this bugs some people so I thought I'd mention that.
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2 Comments
shrewdlogarithm 16 Mar, 2018 @ 5:19pm 
The highlight feature has an air of "cheating" about it - Hexcells had that for hard-to-follow diagonal rules etc. but here it's shown as 'the way to know stuff' rather than explaining the actual rules which I think takes some fun out of it.

I started-off with the concept of "any adjacent corner" but that's never stated and an early puzzle (I think it's the 8th one) combines 'looking ahead' with "excluding the impossible" and when you're not 100% sure of the rules at that point, it's a bit of a 'whoa ' moment ;0
LTK 16 Mar, 2018 @ 5:14pm 
I noticed you said it was unclear which squares qualify as 'adjacent', so it's good to mention that clicking on revealed number squares highlights the surrounding squares which the number applies to. Using that habitually really lightens the mental load of thinking ahead. I didn't think it got especially difficult so quickly, but I used the highlight feature constantly so that might be why.