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Recommended
0.0 hrs last two weeks / 43.4 hrs on record (40.2 hrs at review time)
Posted: 28 Jan, 2024 @ 8:55am

Early Access Review
Fun game in it's current state and has chewed up 40 hours of my time before I realized it. I've mostly played on a dedicated server with my buddy's and my main complaints (which I hope get attention before release) are as follows:

-Group content is unnecessary or non-existent at least before lvl 40 unless the host changes each boss fight to x2 or x3 spawn rate. Makes them HARD to solo though until you get gud.
-Needs a group feature (not guild) to do the above group content so we don't have to destroy our own bases to group up. (see below)
-Guild feature's base limit and the way it works is funky. No real point in doing it at the moment unless you're playing exclusively with 1-2 other people.
-AI and pathing for Pals working around the base is atrocious and the #1 thing they should work on quickly. I'm unsure if this is in multiplayer or single player or both, but every time I hop on the first 30 minutes is rotating pals in and out to reset their AI being stuck so they will eat/sleep, then doping them up to cure depression they suffered from being stuck, then reviving whichever ones died from being stuck, THEN I can finally play the game. Also, despite having mostly comfy beds (had to put them on my roof) most of my pals stand on top of each other but not go to sleep in the same crusty basic bed. Then complain about being tired.
-There NEEDS to be more at least basic building shapes, but as bad as the pathing for AI is at the moment, I can see why they've opted to not focus on that. My base is essentially a pyramid with a flat top full of beds. This is before I realized the most efficient bases have NO walls or rooves and are just perfectly flat with open air crafting benches. The AI still gets stuck on rocks or in trees.
-I would like to see a "task board" interface of some kind (similar to Rimworld/Dwarf Fortress would be amazing) to specify things for Pals to not pick up, work on, or focus on.

8/10 in it's current state though. I hope they maintain what they've got, refine it, and then provide plenty of post/launch support to expand it.
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