5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 68.3 hrs on record (18.6 hrs at review time)
Posted: 8 Jun, 2021 @ 2:41am

Early Access Review
  • What you need to do to get out of the burning escape pod when you start the game for the first time is not intuitive.
  • The introduction guide has minimal information as to why you do what you do.
  • The map serves no point unless you sit with a pen and paper, or tab out and use notepad, making the search for- and track record of habitats, mines, ores and geysers a mundane task.
  • Crafting system forces you to craft A > B > C > D > E instead of crafting E directly in many cases where this shouldn't be necessary. Food is the best example of this.
  • Advanced apparatuses can't craft lower tier items, so you need to run back and forth between novice and advanced apparatuses to craft the aforementioned points: A, B, C, D, E.
  • Containers does not have a proper labeling system, making it mundane to categorize/sort items in your base.
  • Aliens turn into teleporting ghosts.
  • Aliens never stop multiplying.
  • Aliens can't hop on top of habitats that haven't been built yet (shouldn't be a safe zone yet), which is ok, but looks weird.
  • Aliens (large), can however, glitch through built habitats (should be a safe zone).
  • Aliens glitch through the ground when you attack them.
  • You are forced to google how to find diamonds, because it's slightly secret and slightly random chance, and you will be unable to progress (mine chromium, carbon, tungsten, etc) unless you find one.
  • Turrets does not understand what LOS is or the concept of attacking the closest target, and will eventually get stuck in an eternal loop-- shooting into the ground, at vehicles, or through mountains or the base. And by eventually I mean after roughly 30 seconds.
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Developer response:
FromFenixFire  [developer] Posted: 8 Jun, 2021 @ 12:11pm
Thank you for sharing these concerns with us, I will be sure to mention them to our team!
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