1 person found this review helpful
Recommended
0.0 hrs last two weeks / 3.3 hrs on record
Posted: 11 Mar, 2022 @ 3:06am
Updated: 11 Mar, 2022 @ 3:20am

Don't let the name 'Vomitoreum' scare you off, it's a fun GZDoom game ripe with elements from Metroid, CastleVania & Dark Souls.


The main appeal of the game is the fascinating yet horrifying visuals, which I admit had me staring at walls, objects & whatnot more than a few times.

The game has a competent dark, albeit somewhat sparse story that manages to explain the dreary state of the world to a fair degree.

The gameplay goes from something akin to Metroid Prime in the DOOM engine, to something more resembling a 'Bullet Hell' title during boss encounters.

The music is a mixture of eerie ambient tracks, but gets much more aggressive during the boss fights.

The weapons have a good audible punch to them, and are rather loud by default.


Some criticisms ahead:
It's a very short game (Around three hours) in which you'll become overpowered rather quickly.
Circle-strafing with some jumping here & there will win you every boss fight.
The arsenal is limited & you can be subject to DOOM vertical aiming/auto-aim difficulties here & there.
There's potential to sequence-break your upgrade for the second weapon if you try a certain jump.
Figuring out where to go can be a bit obtuse at times, if you aren't used to checking DOOM maps for secrets you will definitely struggle.
There is a part with a very annoying mechanic later in the game involving a light source that follows you, I understand the limitations at play but it's hard to work with.


That all being said, it's quite an intriguing setting & it did not feel like a waste of time at all.
Very much worth my dollar spent.
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