No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 10.4 hrs on record
Posted: 5 Oct, 2015 @ 12:39am
Updated: 5 Oct, 2015 @ 12:41am

It's short - about 10 hours for the first playthrough while talking to everyone and doing all the sidequests (but for a $15 price tag, if you intend to play it multiple times or 100% it, completely worth it). It's pretty trivial to get a particular equipment/stat/move combination that breaks all combat. Combat itself is generally pretty easy sprinkled with an occasional enemy that will take off a huge chunk of your lifebar and environmental hazards that do the same. There's a save point practically every other room so there's almost no punishment for failure. You never really do find out what the antagonist's motivations are. Crafting is heavily under-utilized, as by the time you're able to craft most of the blueprints you find, you've already got better equipment...

...and yet despite all these faults, it's still a fun game. It's incredibly charming, the voice acting is varied and incredibly well-done, the music is good and the controls are very tight. It's a rather linear metroidvania style game, and it doesn't lean too far in either direction between "Grimdark" or "Sugarcoated". It has a very good time split between story, travel, combat and bosses. You level at just the right pace that there is absolutely no grinding necessary. You don't have to be super good at the game to make progress, but it helps. The platforming puzzles are fairly easy to figure out and mostly rely on your execution to complete them. And (though this one is a little more personal) it's nice to finally see a fantasy game with lizard-like characters cast in a positive role and not delegated to being early-game barbarous savages.

Definitely worth picking up if metrodvanias are your thing.
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