9 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 14.5 hrs on record
Posted: 29 Jan, 2018 @ 7:17pm

I really wish I could recommend this game.

It has a solid premise: Deck builder crossed with roguelike. Your deck determines the events and rewards that you'll get as you play. Periodically you get into Arkham-style combat centered on combos and counters.

Unfortunately, the problem is that as you progress, the game leans more and more heavily onto the combat system. And the combat does NOT scale well.

You will go from fighting 2-3 bandits who can only swing at you with their swords to fighting eight huge lizards with tons of health, fire breath attacks, shields of their own and unblockable counters if you hit them twice. In that time, your equipment remains pretty much the same as it was when you started the game. You get no new moves, no new abilities, nothing to help deal with the fact that the enemies are getting stronger and stronger and you... aren't. You always start with 100 HP and a nonmagical weapon that improves from 20 attack power to... 25, by the time you're on the final stretch. Each boss is a reasonable challenge in their own right, but then the final boss is a boss rush that's so disgustingly unfair that if you try and google anything about it, you'll find nothing positive written about it. You face three bosses at once, all of whom can't be comboed reasonably and whose attacks 50-100% of the time cannot be countered. Even with the best loadout I could possibly hope for going into the final boss I got crushed.

I hope that the sequel learned from the mistakes of the original.
Was this review helpful? Yes No Funny Award
2 Comments
YuraConst 18 Feb, 2018 @ 6:43am 
If this game had MP, you'd be starting an event, waiting for others to apply modifiers, THEN engage in the actual combat round.
YuraConst 18 Feb, 2018 @ 6:42am 
To be fair, this game's premise si basically a twist on Munchkin - the AI gives "events" that are basically Munchkin "door cards"