No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 42.4 hrs on record (13.5 hrs at review time)
Posted: 9 Aug, 2017 @ 8:08am
Updated: 9 Aug, 2017 @ 8:09am

A fusion between faced-paced shooters like Quake and first-person dungeon crawlers like Delver or Barony. An incredibly short game designed to be replayed many times, as each playthrough unlocks more things - you get extra weapons and such to play with just by playing the game, regardless of whether you win or die horribly.

You're a magical apprentice undertaking the trial of the Ziggurat, which entails going from room to room shooting monsters with magic wands/spells/staves/explosives. There's a fair number of different monsters and all the weapons are fairly equivalent in power, differing in how they are used, and whether they are good against one monster or against crowds. You're encouraged to cycle between multiple weapon types, since each weapon has its own mana pool, and only the basic wand regenerates mana.

It's got a ton of replay value, as the ziggurat is procedurally generated each time, and you'll always end up with different weapons. It forces you NOT to settle into one reliable strategy since you will almost never get the same combination of weapons, and they have to be used in different ways, which forces things to stay fresh - it's well-designed. There's also like 15-20 characters with different play styles on top of that, three base difficulty levels, a Gauntlet mode (one room that lasts until you die) and an Endless mode (the normal game but the ziggurat goes on forever).

Definitely recommended. It's incredibly easy to pick up, but it keeps you on your toes and is a great short game.
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