4 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 90.9 hrs on record (36.5 hrs at review time)
Posted: 30 Jun, 2018 @ 7:56am

Let's clear one thing up right away: this is not Hammerwatch 2. If that's what you are expecting, you'll be disappointed.

Heroes of Hammerwatch is more along the lines of a spinoff. Instead of a huge, massive campaign requiring numerous hours of group co-ordination to get through as you collect and lose lives, HoH is designed with smaller gameplay sessions in mind.

You get no lives. When you die, you can be rezzed, but whoever rezzes you gets their soul linked, so if anyone in a link chain dies, everyone in the chain dies.

Maps are randomly generated, and are much smaller than Hammerwatch maps. You collect ores and money that you send back to the town at certain points in the dungeon, that you use to acquire permanent upgrades. The game encourages you to spend the money you get as soon as soon as you can by imposing a heavier and heavier tax based on how much money you have at the town.

You can skip ahead through the dungeon through portals that throw a gauntlet of enemies at you, and give you a bunch of items to make up for what you're skipping, so you don't have to endlessly replay the first few floors.

You can alter the game with fountain effects, so for instance if you hate corridor traps, you can just remove them, either by paying money or by making other parts of the game harder.

Numerous other changes have made the game much more oriented towards pick-up-and-put-down gameplay. Whether it's better or not is entirely up to the player, so if you played the first Hammerwatch and wanted a version that didn't require hours of investment at a time, HoH is the title for you. The replay value and the run customization makes the title very much worth it, in my opinion.
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