3 people found this review helpful
Recommended
0.0 hrs last two weeks / 24.1 hrs on record (14.7 hrs at review time)
Posted: 1 Jul, 2015 @ 11:56am

Cute and stylish Revenge simulator.
Action-platformer with combat pause: you chose your next move, unpause, wild actions happens simultaneously ("turn based" tag could make you think that it has a separate turns for you and enemy, but it's not).
Main character has a skill-tree, accomplishment of three conditions per level (no alarm, kill guards, spare civilians) grants a skill point, to unlock stuff like holo-projector, sword throwing etc.
Visuals and sound creates feeling of meditative music video. Raining nights and revenge with a touch of melancholy and hopelessness. All that "Old boy" stuff, you know.
Although, because of this meditative feeling, I'd recommend playing portions of no more than three levels (story arc) per session, for better digestion.
And be careful it's not about pacifistic-shadow stealth, but about avenging by katana slicing. Big part of gameplay is a dancing under the crossfire. And under cyber-samurais strafing.

If you think about this game, just try demo already (it contains three full levels and full skill-set to try).
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