3 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 91.5 hrs on record (48.2 hrs at review time)
Posted: 12 Aug, 2018 @ 11:06pm
Updated: 15 Aug, 2018 @ 6:50pm

I'm splitting this into 2 sections, 1 for the game itself and 1 for the quality of the port. This is a review from a first time Monster Hunter. Long time fans should look elsewhere for a review.

tl;dr Love the game, port has issues, if your PC meets requirements get it anyway, it's too fun

Edit 1: Locked the game at 60, used Radeon settings to override game settings and it's much more stable. (60 frames nearly all the time) Enabled some filters, not very high but you can notice less jaggedness, with no performance loss and far less stuttering.

1) The Game

Monster Hunter World is incredibly fun. The monsters themselves are interesting visually and the environments are beautiful in their own right. There are a multitude of weapons to choose from and they all have a unique play style. If you prefer faster weapons there are dual swords, or sword and shield and if you prefer a big hammer or great sword they've got you covered as well. Try them all out and see which one clicks for you. This game is deliberately slow and methodical. You can't just spam the attack button over and over again until you win. You need to recognize what attack the monster is doing and either sprint or dodge roll out of the way. The game isn't "clunky" like some people might say, it just doesn't reward mindless mashing at least not later into the game. The main thing that might completely turn you off about Monster Hunter is that it is a VERY grindy game. You will be hunting monsters over and over again for parts to craft armor and weapons. That's the foundation of the game. If you don't like grinding, regardless of whether or not the fight is fun, then you won't enjoy Monster Hunter. I can enjoy a bit of a grind, especially when there's so many big monsters to fight.

2) The Port

OK, so here's a touchy subject. The port is NOT great. It's absolutely not the worst and I wouldn't even say it's bad, it's just not above average. The development team clearly needed/needs more time to fine tune things. This is their first attempt at a PC version and it shows. Some features are missing, like control over motion blur and depth of field. The game's looks don't reflect how it runs. I'm only playing at 1080p, with a mix of med/high settings (mostly medium) with some things just turned off completely like filters and volume rendering (obviously) and I get drops to mid 40s (once into the 30s) in some situations. There is such a wide swing in performance. One minute I'll be running through Ancient forest framerate anywhere from 60s to 80s (smooth) and the next an Anjanath will be charging in to fight, attack my palico and the game jolts down to 45 instantly before recovering.

I get that this is Monster Hunter's first proper appearance on PC, as well as home consoles in a long time, and that it's still better than it's ever been, performance-wise, but that doesn't excuse how unpolished parts of this port are. I really hope the dev team (and Nvidia and AMD with future drivers) can continue to improve things because this game is ridiculously fun, I think I may even love Monster Hunter, but this isn't the port this game deserves. It deserves better and it's a disservice to this game to just be "fine" with how it is. The thing is, even with how wonky the port is I still recommend it. It's just too fun not to recommend. If you have a PC that can run it (I have a Ryzen 1700x and RX 480) then give it a shot if it appeals to you.
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