RimWorld

RimWorld

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Alpha Memes
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Mod, 1.5, 1.6
File Size
Posted
Updated
39.975 MB
22 Nov, 2021 @ 3:08am
25 Jul @ 9:16am
84 Change Notes ( view )
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Alpha Memes

Description
[www.patreon.com]

Details

- Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touched
- Adds 23 new memes: Vow of Nonviolence, Artist, Sadist, Youth, Madness, Biological corruptors, Biological defilers, Biological reconstructors, Psychic vampirism, Gauranlen supremacy, Bulwark, Sharpshooter, Gladiator, Iconoclast, Monastic, Vampire hunting, Epicurean, Water primacy, Tea primacy, Cowboys, Deforestation, Fertility and Prefab preference.
- So many additions to vanilla Ideology styles. SO. MANY. Like, hundreds

Known Issues

The abilities in Psychic Vampirism and Biological Reconstructors are added when a pawn joins an ideo with those memes, so they most likely will not work as intended with fluid ideos!

Walls were never meant to be styleable, so the blueprints of Steampunk walls will show as a weird blank coloured wall. Just a visual inconvenience! Once built they'll be fine

FAQ

Q: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: Use Owlchemist's Cherry Picker mod!

Q: I want more than 4 memes!
A: Check mod options for Vanilla Ideology Expanded - Memes and Structures! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, I accept all suggestions. Please use the pinned Suggestions thread in Vanilla Ideology Expanded - Memes and Structures for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible. It is obviously compatible with Vanilla Ideology Expanded.

Q: Vow of Nonviolence is too difficult!
A: Yes.

Q: Does this work with Combat Extended?
A: I have been told it is compatible. I've also been told the sharpshooter meme does weird things.

Q: Styled walls for Kemetic, Steampunk and Scavenger look weird when being built!
A: The game doesn't like walls being styled, but someone made this mod, use it! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957953663

Content

The design doc for this mod is public at: Google Docs[docs.google.com]


















































Credits

Thanks to Helixien, Pooler and Cassie for providing the textures for the Stargate inspired armours for the Kemetic style.

Allie built the entire Funeral Framework and a LOT of rituals work

Cassie did about 150% of the Steampunk and Corsair styles, the mad woman.

Luizi is listed as an author because he'll finish drawing something someday. Maybe.

The rest by Sarg Bjornson.

Corsair ritual song by Justin Marshall Elias:
https://www.justinmarshallelias.com/
https://www.imdb.com/name/nm3365402/?ref_=fn_al_nm_1
https://www.instagram.com/justinmarshallelias/?hl=en

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (1)
584
7 Aug @ 7:48pm
PINNED: Bug Reports
Sarg Bjornson
2,348 Comments
Bocchi the Gtaris 10 hours ago 
thanks!!
Sarg Bjornson  [author] 13 hours ago 
That is a base game bug. Stillborns are not recognized
Bocchi the Gtaris 14 hours ago 
@Sarg Bjornson
i dont get an option for mummyfication of still-born's as well
mb it is a bug :steamsad:
does work with any other pawn:steamhappy:
real_life_axolotl 14 hours ago 
I think I found a bug. Fair warning, the situation here is pretty grim, even for Rimworld standards.


I chose "Mummification Funeral" as my funeral type.
One of my pawns had a stillborn child and I'm unable to start the mummification rite. I even checked with dev mode, killed some other pawn and the option appeared. The funeral might not recognize infant corpse as "valid"
Sarg Bjornson  [author] 21 hours ago 
Nothing is broken unless you report things properly, I don't even look at it otherwise
Bocchi the Gtaris 7 Aug @ 8:35pm 
@Snorri
You building the monumental one, or from the art bench
Literally the same situation I have
Snorri 7 Aug @ 2:08pm 
Started to bulding pyramid (weird that I need pyramid to mummyfy people but ok) and one of my collonist died during a childbirth, and I get option to mummyfy on my altar in a temple, so I go with it aaaaand, it's broken. Dead colonist just lay down on altar but it's mumification process don't progess.
Sarg Bjornson  [author] 6 Aug @ 2:04pm 
When a pawn having the ideo with that funeral ritual dies, the ritual will be available in the pyramids
Snorri 6 Aug @ 9:01am 
Ho to make mummification ritual? I got temple, altar, priest, grave, sacropgahus, ritual spot, dead colonist, campfire, mummification ritual in my ideology witch all my pawns follow, and I can't find nowehre option to start mummification. (on ferny modlist, same situation on 1.5 and 1.6)
Sarg Bjornson  [author] 6 Aug @ 1:08am 
Yes, that's intended