RimWorld

RimWorld

Alpha Memes
2,258 Comments
Malaclypse the Third 4 hours ago 
@Xean Pyramids are a bigger use of time and resources, and they happened in real life. Saying goodbye sometimes needs a sacrifice for good send off.
Xean 16 hours ago 
Can anyone explain the Dreadnought funeral to me? With how expensive warcaskets are it just seems like a massive waste
Skibidipula69420 11 Jul @ 2:44pm 
Ok so it turns out that if you put this mid-playthrough, only new pawns get it and you must put the ability on old pawns with devmode. Also animal database is reinstallable but cannot actually be moved because it says that there can only be one animal database
Skibidipula69420 11 Jul @ 2:15pm 
I got the biological reconstructors meme but my colonists don't have the ability? Am I missing something?I already built a database
Ribera 11 Jul @ 10:16am 
Dead bodies in corpse rum vat on gravship, after landing in new area with changed ship rotation, technically are still inside vats, but sprites of bodies are outside of vats.
ausloz 10 Jul @ 7:59am 
One of my all-time faves, can't wait to see it in 1.6 and thanks for all your hard work!
Glass Fruit 10 Jul @ 1:05am 
Love the mod and has been a staple of ymg modlist!

Can you make the corsaire power armor helmet dye only affect only the bottom half of the head piece or just affect the color of the glowy bits?

With the introduction of Odyssey, I can finally make me a knock off version of Raynors Raiders from SC2 and the corsaire helmet matches the asthetic of the marine armor so well.
Digit 8 Jul @ 3:57pm 
can you add Fire Primacy
Blackwing 4 Jul @ 12:08pm 
Quick question: is there a place I can access legacy support? I never updated to 1.5 like the boomer I am and I'd prefer to stick to it until I can afford some of the new DLC
Sarg Bjornson  [author] 4 Jul @ 9:54am 
I think it chooses any enemy Industrial faction
ToastedToast 4 Jul @ 9:53am 
Oh, yeah I know, I'm doing a FFE Tribals run through the ages and was just wondering if EVERY vampire camp was ultra-tech. Thanks for the reply <3
Sarg Bjornson  [author] 3 Jul @ 11:03pm 
Yes, the game is not adapted to staying Medieval
ToastedToast 3 Jul @ 9:10pm 
For the vampire hunters meme what is the tech level of the vampires supposed to be? every camp I've raided has been spacer+ and my poor medieval vampire hunters can't keep up
Sarg Bjornson  [author] 3 Jul @ 9:05am 
Already set it to

<generateCommonality>0</generateCommonality>
<generateAllowChance>0</generateAllowChance>

Not much more I can do without some serious patching, and at the moment that's unfeasible
StockSounds 3 Jul @ 8:56am 
Also could you make pristine limestone not generate in ruins? It's just a bit too common for something that should be only made by a specialist.
StockSounds 3 Jul @ 8:50am 
Uhh red wood is still appearing in ruins.
Jonnemanni 1 Jul @ 8:38am 
If it ain't too much to ask, would be possible to have some kind of indicator with revered Hydroagriculture to show what tiles are within range of water? It would be nice QoL to not have to keep counting out the ranges as I lay my growing zones down the river and along ponds.
Sarg Bjornson  [author] 30 Jun @ 9:18am 
Assuming 1.6, should be fixed
Sarg Bjornson  [author] 30 Jun @ 9:11am 
Yeah, that was it
Sarg Bjornson  [author] 30 Jun @ 9:10am 
I think it's only in Animals and Biomes, though it might have made a move here with the move of the ocular meme
StockSounds 30 Jun @ 9:03am 
It's in this right? The only Alpha mods I have on right now are Genes and Memes in 1.6. I've only ever seen one other mod add red wood, which I don't have on. It's gotta be this, since I just started using it again.
Sarg Bjornson  [author] 30 Jun @ 8:55am 
Wait, I thought I did... Red wood from what mod?
StockSounds 30 Jun @ 8:40am 
Have you considered putting <allowedInStuffGeneration>false</allowedInStuffGeneration> in stuff like red wood? Kind of weird that it shows up in ruins so often.
Sarg Bjornson  [author] 26 Jun @ 8:56am 
Just search for "juanosarg". It's all there
Magnus 26 Jun @ 8:48am 
@Sarg

Also a 1.4 player here, could you possibly link the Github page for the older version of the mod? I've got a longtime save that used the mod heavily on 1.4 and I've never used GitHub so I'm having a hard time finding the mod :stella_sad:
Sarg Bjornson  [author] 25 Jun @ 5:29am 
It's in my GitHub. I only support previous and current version on Steam
Буба 25 Jun @ 5:27am 
why is the mod no longer available for version 1.4? why was it necessary to remove the version for version 1.4?
Ozymandias 25 Jun @ 5:05am 
We are back
Thank you
Hykal 24 Jun @ 11:30pm 
@Sarg

This plus Vanilla Memes Expanded truly completes the Ideology DLC, thanks a bunch.
Sarg Bjornson  [author] 24 Jun @ 10:44pm 
RimPY is outdated, this hasn't depended on VIE for more than a year now
Atreidi 24 Jun @ 1:59pm 
Rimpy claims this mod has Memes and Structures dependency, though it is likely not the case.
Sarg Bjornson  [author] 24 Jun @ 7:25am 
v4.0:

- Updated to RimWorld 1.6
- Added some missing symbols for Sanguophage camps
- Assorted fixes for the rum barrel and its ritual
- Mod options to change number of max memes and such no longer require game reload
GoofyGuy73 19 Jun @ 2:11pm 
hey, can you remove that colonists store non-corpse items in the corpse rum vat? or if it is intended at least remove it?
Satan-Sama 18 Jun @ 11:06pm 
I seem to have 'fixed' it by editing the religion and deleting then re-adding the altar.
Satan-Sama 18 Jun @ 10:50pm 
I don't know if if this is a bug or mod conflict, but I can't alter the style of the Altar to fleshy. Only Morbid or normal, And obviously I have the required stuff, my colonists are demanding it but I can't make it.
NastyMoose 17 Jun @ 12:16pm 
what if their was a meme that makes you leader stronger/better for every ideological follower you have
Vanyor 15 Jun @ 11:10am 
Hello, as always, thank you for the mod!
I've done 2 sanguophage camps raids in a row but neither gave me the "Riaded a sanguonopage camp +10" mood bonus.
Are there any hidden requirements? I killed everyone at the camp, even took their skulls to be safe and got the all clear message but nothing.

It is a solo run so I don't know if I need more people. Any help is appreciated!
Satan-Sama 15 Jun @ 12:32am 
Ah, unfortunate.
Sarg Bjornson  [author] 14 Jun @ 11:50pm 
Just a decoration item
Satan-Sama 14 Jun @ 11:35pm 
For the flesh cult, what does the fleshmass piece do? Is it a chair?
GoofyGuy73 14 Jun @ 6:50pm 
hey the dueling match goes on forever
GoofyGuy73 14 Jun @ 9:57am 
where do i get the fleshcrafter meme
SpectreWolfie 13 Jun @ 5:07am 
ah ok, thank you for the info i was looking on my playthrough because my main societal leader has a nature meditation focus and is my psi-caster so i use my anima tree alot which was prompted me to look for anima tree burial
Allyina  [author] 12 Jun @ 11:13am 
If I remember correctly it's only available too tribal starts. Not certain why I did that, so I'll look at if there was a good reason for that.
SpectreWolfie 12 Jun @ 9:54am 
i noticed that anima tree burials are no longer on the burial list is there a hidden requirement or something?
Allyina  [author] 12 Jun @ 8:41am 
@Bugginho thanks for the report, I did not realise that was the case. I'll get that into the next update for you!
Bugginho 12 Jun @ 8:31am 
Hey @Sarg Bjornson !
Since VFE Vikings is no longer around and some of its features made it into VFE Medieval 2, would it be possible to bring back pyre cremation funerals in a future patch? I really miss that more medieval/tribal feel without having to rely on a crematorium.
SpectreWolfie 11 Jun @ 5:38am 
i have yet to get far enough to use warcaskets yet
SpectreWolfie 11 Jun @ 5:38am 
@rubenvaldepenas if i had to guess based on what i've read ingame it takes an un-used warcasket and places the pawn inside it, and either they bury that or it becomes some sort of artistic memorial, or it becomes something like an automated turret/defense depending how it's setup and how warcaskets work
rubenvaldepenas 10 Jun @ 7:31am 
How does the warcasket funeral work?