RimWorld

RimWorld

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Beyond Biosculpting
   
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Mod, 1.3, 1.4, 1.5, 1.6
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Opdateret:
5.660 MB
28. dec. 2021 kl. 14:05
23. juli kl. 12:35
8 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Beyond Biosculpting

I 1 samling af Scorpio
Scorpio's mods
20 genstande
Beskrivelse
1.5 Update

Tired of individually craft every single bionic for every part of the body to make your super soldier? say no more
This mod allows you to use the Biosculpting pods to do just that , and thanks to the new update it actually makes those pods more useful when healing pawns






Update:

16/06

Balance Changes on costs Reduced
-Trait Swap cycle

update 10/1/22:

2 new cycles added

Complete Detox it clears addictions ( including Luciferium) Toxic Build up , food poison
It also will clear any drugs pawn has taken.
Requirments:
Duration 15 Days 10 Glitterworld Medicine 10 Nuetramine 20 Psychoyd Leaves
Complete Bio Regeneration
Requirments:
Heals all diseases addictions and regrows missing limbs
Duration 30 days 20 Gliterworld Medicine 20 Nuetramine 10 Advanced components 5 Luciferium

Some info:

Bionic conversion cycle


10000 Bionic Biosculpting Research cost

Description:Replaces all body parts including missing ones with bionic counterparts

Requires:
-Biosculpting
-Bioregeneration
-Artificial metabolism
-Neural computation
-Flesh shaping
-Molecular analysis
Costs run:
5 nutrients and 10 Glitterworld medicine 15 neutroamine 20 Advanced components and takes 50 days to complete.



Archotech conversion cycle

Description:Replaces all body parts including missing ones with Archotech counterparts

15000 Archotech BiosculptingResearch cost
Requires :
-Bionic Biosculpting

Costs run:

5 nutrients and 20 Glitterworld medicine 25 neutroamine 50 advanced components 1 Persona Core and takes 70 days to complete.
Research cost

Faq:
does it work with modded bionics and archotech implants?
-As long as implants have "bionic" or "archotech" in defNames, they should be supported
CE
-if its not stop using it


NOTE EFFORT WAS MADE TO BALANCE THIS BUT ITS EXTREMELY HARD DUE TO LIMITATIONS ON CERTAIN PARTS BEING HARDCODED

Credits Scorpio , Taranchuk and Ambrosia for the Art


[discord.gg]


Like my ideas ? you can buy me a coffe :D

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60 kommentarer
Scionin 23. juli kl. 12:54 
YEEESSS :)
Scorpio  [ophavsmand] 23. juli kl. 12:36 
1.6 is here
Scionin 15. juli kl. 12:25 
1.6?
Talulah 15. juli kl. 6:51 
update to 1.6, please
Emilie Sackenball 17. apr. kl. 12:15 
Seems like this is incompatible partially with Elite Bionics Framework, the arms and legs will give the incomplete parts and the paws will be unable to use legs and arms after the bionic or archotech biosculpting, sending a error log, the way to fix it its remove these parts. make them complete and reinstall them in the classic surgical way
Azraile 14. mar. kl. 19:01 
this is I must scream but i have only toes
Azraile 14. mar. kl. 19:01 
just tried this.... it gave cyber/archo brain, voice box, legs, choped off arms and legs, gave legs back with out feet and toes..... replaces FOUR sholders with four toes.... and gave them toes for eyes and a nose........ there horrifying monsters..... yet some how with all those toes they have a manipulation of 90% O.O *backs away slowly* I'm very scared how can it see at 150% with toes for eyes....... WTF IS GOING ON
otoduran 7. nov. 2024 kl. 11:40 
what file do i need to edit to adjust the time it takes for a conversion cycle ?
Get Donked On 3. aug. 2024 kl. 8:11 
all you need to do is open the mod folder and open the xml. (you just need a text editor hell even regular ass windows notepad is enough for what you want.)
ZyrahRavenSteel 2. aug. 2024 kl. 19:26 
I think adding the ability to configure how long the cycles take would be nice, i understand realistically it taking a longer time (upwards of a month with transhumanist) but id like to tweak the times and cost :)