RimWorld

RimWorld

Beyond Biosculpting
56 Comments
Emilie Sackenball 17 Apr @ 12:15pm 
Seems like this is incompatible partially with Elite Bionics Framework, the arms and legs will give the incomplete parts and the paws will be unable to use legs and arms after the bionic or archotech biosculpting, sending a error log, the way to fix it its remove these parts. make them complete and reinstall them in the classic surgical way
Azraile 14 Mar @ 7:01pm 
this is I must scream but i have only toes
Azraile 14 Mar @ 7:01pm 
just tried this.... it gave cyber/archo brain, voice box, legs, choped off arms and legs, gave legs back with out feet and toes..... replaces FOUR sholders with four toes.... and gave them toes for eyes and a nose........ there horrifying monsters..... yet some how with all those toes they have a manipulation of 90% O.O *backs away slowly* I'm very scared how can it see at 150% with toes for eyes....... WTF IS GOING ON
otoduran 7 Nov, 2024 @ 11:40am 
what file do i need to edit to adjust the time it takes for a conversion cycle ?
Get Donked On 3 Aug, 2024 @ 8:11am 
all you need to do is open the mod folder and open the xml. (you just need a text editor hell even regular ass windows notepad is enough for what you want.)
ZyrahRavenSteel 2 Aug, 2024 @ 7:26pm 
I think adding the ability to configure how long the cycles take would be nice, i understand realistically it taking a longer time (upwards of a month with transhumanist) but id like to tweak the times and cost :)
Lunya 5 Jul, 2024 @ 4:33am 
+1 to what Curdos said

Thank you for updating to 1.5!
Do you think we could get options to customize the cost? I think it's way too cheap
Curdos 26 Jun, 2024 @ 7:12pm 
Would it be possible to pick/make a loadout of what each conversion cycle does, as currently with EPOE, Integrated Implants and Beyond Our Reach, it looks like both cycles go straight to tenebral implants.
漆黑之梦 25 May, 2024 @ 1:23am 
Can the Bionic conversion cycle not affect existing bionics?
It replaced my Archotech Heart.
Morcalvin 21 May, 2024 @ 12:40am 
What do I need to unlock the research?
Scorpio  [author] 20 Apr, 2024 @ 7:36am 
1.5 update
Scorpio  [author] 3 Feb, 2024 @ 6:59am 
Update :
-Blacklist Animal parts
- EPOE synthetic part support in Bionic cycle
Credit to TheOldOne822
Scorpio  [author] 3 Feb, 2024 @ 6:58am 
@ Lurney Yes and it doesn't touch traits , but there's a trait swap cycle
Lurmey 29 Dec, 2023 @ 6:40pm 
Does the Advanced Bioregeneration also remove all permanent injuries/scars?

Can the Full Detox cycle also remove lush and/or stoner traits from Vanilla Traits Expanded?
Killer Tamashi 5 Oct, 2023 @ 11:17am 
Compatibility patch for medical system expansion 2?
When using the bionic conversion cycle my pawns end up immobilised due to missing many bodyparts that mod adds that were not replaced with bionics (femurs, foots, cavaclides and ect..)
Komyeta 27 Aug, 2023 @ 10:00am 
I came here to say that, apparently, when using the Bionic Sculpting function, the pawn will obtain Animal Bionics instead of humanoid bionics when using this mod alongside Cyber Fauna.

Which is kind of hilarious and im okay with, but I felt the need to mention it since Cyber Fauna's bionics shouldnt be able to be implanted on humans XD

I guess that the Xenobiotic Patcher mod would enable such medical operations but I dont use that mod.
Scorpio  [author] 19 Jul, 2023 @ 5:29am 
It should work without it give it a test
Lord Bandit 18 Jul, 2023 @ 8:00pm 
why does this require royalty? because of the bionics? would be nice if it didnt require royalty
Zoe, the Bad Wolf 16 Apr, 2023 @ 11:16am 
@Author, can you make the time the biosculping takes to do the operations configurable?
Vardath 31 Dec, 2022 @ 4:22am 
I believe it was. Thanks.
Scorpio  [author] 31 Dec, 2022 @ 3:34am 
@Vardath it needs to be done on their side
Vardath 27 Dec, 2022 @ 3:02pm 
I have an incompatibility between this and Use Best Materials. I cannot use the biosculptor at all at the moment, could you please patch?

https://gist.github.com/40c12140a3031fcb098b4032cf0a1aa3
Blitzred 7 Nov, 2022 @ 3:09pm 
Would this work with quality bionics that add normal/masterwork/legendary ect to bionics?
Emperor Lowa 3 Nov, 2022 @ 8:33pm 
I would like you to know your full bioregeneration cycle clears the gene related chemical dependencies. Like the hussar's go-juice dependency. I would imagine something like that biosculptors can't fix. I suppose temporarily I could just gene dev mod it back as i need.
Cubile Oddity 30 Oct, 2022 @ 5:25pm 
i have faster biosculpting mod but i can edit the duration of the cycle with i have to go in the file to manualy edit it. will it be fixed? beacause the cycle of bioscuptingplus are editable with fasterbioscuplting
lewiss 26 Oct, 2022 @ 9:30am 
Hey do you think adding a cycle that regrows genes for the biotech dlc is a good idea? Maybe cost glitterworld meds or an architect capsule? I like the idea of making a gene extraction prison where the pawn is constantly either in the gene extraction unit or in the biosculpter
SomeGuy411 16 Sep, 2022 @ 4:18pm 
Is it possible to set up a blacklist for implants? I generally like the archeotech cycle, but I'm using this with archeotech expanded and would reaaaally like to not have the archeonexus implant put in as part of the cycle
Get Donked On 24 Jul, 2022 @ 7:40pm 
could maybe ask how biosculpting+ dev did his integration with faster biosculpting if you want it to be customizable
Risk 16 Jun, 2022 @ 9:32am 
awesome thank you !
Scorpio  [author] 16 Jun, 2022 @ 7:30am 
@Risk will be put on the next update

But costs have been reduced on this one
Risk 16 Jun, 2022 @ 7:17am 
would it be possible to give us the ability to custermize the costs are selfs ?
FG_Remastered 15 Jun, 2022 @ 7:26pm 
I'd like to suggest a cycle to increase/decrease psychic sensitivity.
Scorpio  [author] 4 Jun, 2022 @ 8:52am 
It does work
Zapp Brannigan 4 Jun, 2022 @ 6:32am 
Any word if this works with the mods Faster Biosculpter Pod and BioScultpingPlus?
Scorpio  [author] 21 Mar, 2022 @ 8:49pm 
@Thundercraft, balance was made this way because unlike surgery it won't fail.
I am indeed considering reducing some costs. Sadly nutrition is hard coded and can't be changed
Thundercraft 21 Mar, 2022 @ 3:52pm 
@the1sean
If you have the Ideology DLC (which is a requirement for this mod), the Biosculpter pod already has a cycle called "Bioregeneration" which can heal scars and which is far cheaper.(Bioregeneration costs 5 nutrients and 2 glitterworld medicine and takes 25 days to complete. It can heal on the following permanent injuries: scars including brain scars, Frail, Cataracts, Bad back, Asthma, Hearing loss, and Artery blockages. See the official wiki for more.)
Thundercraft 21 Mar, 2022 @ 3:45pm 
Sounds very interesting. FINALLY, a mod that can remove all addictions, including Luciferium!

[quote]Complete Bio Regeneration
Requirements:
Heals all diseases addictions and regrows missing limbs
Duration 30 days 20 Gliterworld Medicine 20 Nuetramine 10 Advanced components 5 Luciferium[/quote]

Since this cycle is Bio Regeneration - to regrow missing limbs instead of install bionics - I don't think that the requirement should include Advanced components. Instead, I would argue that it should require nutrients, instead (say, about 10 or so).
Red1 8 Feb, 2022 @ 12:17am 
Some feedback on balance: I'd suggest halving the cost and time for Complete Bioregeneration, that way it is useful for pawns with tons of scars and stuff, not just those missing limbs (which the cost seems slanted towards, but even then the pawn would need to be extremely injured for it to be worthwhile.). Just my thoughts after using the mod with other medical mods like EPOE and QEE and comparing cost/benefit.
Scorpio  [author] 14 Jan, 2022 @ 1:44pm 
@the1sean yes
Firemogle 5 Jan, 2022 @ 1:47pm 
Just a thought, would it be possible to add part storage and have a cycle to install all a mailable parts? That way a custom implant list could be made with even modded parts, but no clue how the coding works.
Risk 2 Jan, 2022 @ 7:49pm 
thx for the update. Would there be anyway u can add the abillity to modify cost for those who cnt edit files to save there life lol
The Wizard of Nova Scotia 2 Jan, 2022 @ 6:45pm 
if i give a pawn a bionic cycle, and they already have archotech parts, will they be replaced?
Scorpio  [author] 2 Jan, 2022 @ 10:52am 
yes go into the mod files and edit the BiosculptingPod.xml file
Rikgore 2 Jan, 2022 @ 9:37am 
Any way to edit the duration?
Scorpio  [author] 1 Jan, 2022 @ 1:31pm 
New update:

2 new cycles added

Complete Detox it clears addictions ( including Luciferium) Toxic Build up , food poison
It also will clear any drugs pawn has taken.

Complete Bio Regeneration
Heals all diseases addictions and regrows missing limbs @RisK
Scorpio  [author] 31 Dec, 2021 @ 1:31pm 
-SNS issue is on their side this mod follows Bionic and Archotech tags has indication that Archotech is the max tech available(this is a vanilla coding thing)
Its something i am in contact with the dev about it

- eye parts on human your using xenobiotic patcher? There's nothing i can do against that because it makes those parts has available to humans

About the Cybernetic organism will see what can be done in regards to that

The new part slots can you tell me what mods do that so it can be looked into
Depraved Arachnophile 31 Dec, 2021 @ 12:33pm 
Oh, I figured out why the eye overlays weren't applying; its using bionic animal eyes :lunar2019piginablanket:
Depraved Arachnophile 31 Dec, 2021 @ 12:20pm 
Also just a few bugs to report:
- Mods which add new part slots (like say, a chest) don't have the previous part removed when going through an augmentation cycle.
- Eye overlays don't seem to be applied after going through an augmentation cycle
- When using this with SNS/Science Never Stops, the bionic cycle will apply Zenith level parts instead of bionic ones to each slot except arms/legs. This also happens with Animal Prosthetics, where certain parts will instead be their animalistic counterparts.
Depraved Arachnophile 31 Dec, 2021 @ 12:09pm 
One tiny suggestion: Could the cycles not override cybernetics from Cybernetic Organism and Neural Network?