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Thank you for updating to 1.5!
Do you think we could get options to customize the cost? I think it's way too cheap
It replaced my Archotech Heart.
-Blacklist Animal parts
- EPOE synthetic part support in Bionic cycle
Credit to TheOldOne822
Can the Full Detox cycle also remove lush and/or stoner traits from Vanilla Traits Expanded?
When using the bionic conversion cycle my pawns end up immobilised due to missing many bodyparts that mod adds that were not replaced with bionics (femurs, foots, cavaclides and ect..)
https://gist.github.com/HugsLibRecordKeeper/4579328db0cf00b5312b0511f6355b3b
Which is kind of hilarious and im okay with, but I felt the need to mention it since Cyber Fauna's bionics shouldnt be able to be implanted on humans XD
I guess that the Xenobiotic Patcher mod would enable such medical operations but I dont use that mod.
https://gist.github.com/40c12140a3031fcb098b4032cf0a1aa3
But costs have been reduced on this one
I am indeed considering reducing some costs. Sadly nutrition is hard coded and can't be changed
If you have the Ideology DLC (which is a requirement for this mod), the Biosculpter pod already has a cycle called "Bioregeneration" which can heal scars and which is far cheaper.(Bioregeneration costs 5 nutrients and 2 glitterworld medicine and takes 25 days to complete. It can heal on the following permanent injuries: scars including brain scars, Frail, Cataracts, Bad back, Asthma, Hearing loss, and Artery blockages. See the official wiki for more.)
[quote]Complete Bio Regeneration
Requirements:
Heals all diseases addictions and regrows missing limbs
Duration 30 days 20 Gliterworld Medicine 20 Nuetramine 10 Advanced components 5 Luciferium[/quote]
Since this cycle is Bio Regeneration - to regrow missing limbs instead of install bionics - I don't think that the requirement should include Advanced components. Instead, I would argue that it should require nutrients, instead (say, about 10 or so).
2 new cycles added
Complete Detox it clears addictions ( including Luciferium) Toxic Build up , food poison
It also will clear any drugs pawn has taken.
Complete Bio Regeneration
Heals all diseases addictions and regrows missing limbs @RisK
Its something i am in contact with the dev about it
- eye parts on human your using xenobiotic patcher? There's nothing i can do against that because it makes those parts has available to humans
About the Cybernetic organism will see what can be done in regards to that
The new part slots can you tell me what mods do that so it can be looked into
- Mods which add new part slots (like say, a chest) don't have the previous part removed when going through an augmentation cycle.
- Eye overlays don't seem to be applied after going through an augmentation cycle
- When using this with SNS/Science Never Stops, the bionic cycle will apply Zenith level parts instead of bionic ones to each slot except arms/legs. This also happens with Animal Prosthetics, where certain parts will instead be their animalistic counterparts.