Stellaris

Stellaris

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Real Space - Planetary Stations
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235.526 MB
9. mar. 2022 kl. 0:12
16. juni kl. 8:08
44 ændringsbemærkninger ( vis )

Abonner for at downloade
Real Space - Planetary Stations

I 1 samling af Annatar
Real Space Full Pack
16 genstande
Beskrivelse
Planetary Stations version 1.5.11

This version is compatible with patch 4.0 Phoenix.

[boosty.to]
[discord.gg]
[vk.com]



The main feature of this mod is the ability to colonize uninhabited worlds. Unlike other similar mods, the goal of this mod is not just to open up the possibility of colonization, but to make it a harmonious part of the gameplay, without seriously distorting the balance of the game. To do this, a new type of colonization - Planetary Stations - was created, similar to the Habitats. Planetary stations are relatively small settlements that are available from the beginning of the game for some types of planets. These stations are expensive to build and maintain, but have many resource production bonuses and other unique features. Stations have special special specializations, districts, and buildings. The size of planetary stations is much smaller than planets and this severely limits the number of inhabitants, but is compensated for by low population growth.

Station types:

  • Energy Station
  • Mining Station
  • Research Station
  • Civilian/Transit Station
  • Industrial Station
  • Military Station
  • Resort/Temple/Unity Station
  • Prison Station



  • This mod does not support achievements.
  • Although the required items are listed on this page, this mod can be used separately. Real Space and New Frontiers are not required at this time. Not having these mods will not cause bugs, but common items may appear in future updates.
  • This mod does not allow access to colonizing all uninhabited worlds. In future updates, new technologies for colonizing new types of worlds and other features will be added.
  • This mod can be turned on at any point in the game. A new game is not required.
  • Compatibility with other mods should not cause major problems. The minimum number of elements that can be used by other elements has been used.
  • For mod creators, use the planetary_stations flag to identify planets with stations.
  • Some elements of this mod may well not work as planned. It will take some time for testing to polish things up. I would welcome any help and advice on my Discord[discord.gg]. Unfortunately right now I have almost no time to find all the bugs myself and adjust the balance.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Populære diskussioner Vis alle (13)
7
29. juni kl. 22:37
Terraforming Mars is a mistake!
mcduke313
5
21. jan. 2023 kl. 22:21
Military stations useless
ChemPlay
4
25. maj kl. 15:55
Theory - How to Effectively Populate a Planetary Station
The_Mess
543 kommentarer
Captain Bart For 3 timer siden 
Does anybody else have a problem that instead of station capital buildings they have standard planet Capital buildings?
Szybs 14. juli kl. 2:33 
hi @Annatar

I've found a bug, when the station is abandoned there is a timer that count for 5 years after which the station will deterioate. When it reaches 0 it will reset and the counting will start from begining so the station never deteoriate.
greyknight88 5. juli kl. 21:30 
work alone?
forerunner398 5. juli kl. 12:34 
Can the prison colony specialization use something closer to penal colony in the base game?
Scubert 4. juli kl. 21:16 
I've encountered a tiny visual bug where planet cracking a barren planet will visually leave it as barren instead of a cracked planet.
Captain Bart 20. juni kl. 17:27 
Also worth mentioning the first station that I founded didn't have this problem.
Captain Bart 20. juni kl. 17:01 
Did a test and for some it dosen't do it when I start the new game and it has nothing to do with researches that I have.
Captain Bart 20. juni kl. 16:27 
I have a planetary administration spawning on my stations when I colonise them.
Penguin 15. juni kl. 4:00 
I also have the same issue: districts not generating jobs since updating to 4.0.18
TiraboTurbos 14. juni kl. 16:02 
Oh, does it act as a mega-structure? And not a conventional colony? So I could build a dyson sphere, then place stations on each of the now cold bodies?