Stellaris

Stellaris

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Real Space - Planetary Stations
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File Size
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235.526 MB
9 Mar, 2022 @ 12:12am
16 Jun @ 8:08am
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Real Space - Planetary Stations

In 1 collection by Annatar
Real Space Full Pack
16 items
Description
Planetary Stations version 1.5.11

This version is compatible with patch 4.0 Phoenix.

[boosty.to]
[discord.gg]
[vk.com]



The main feature of this mod is the ability to colonize uninhabited worlds. Unlike other similar mods, the goal of this mod is not just to open up the possibility of colonization, but to make it a harmonious part of the gameplay, without seriously distorting the balance of the game. To do this, a new type of colonization - Planetary Stations - was created, similar to the Habitats. Planetary stations are relatively small settlements that are available from the beginning of the game for some types of planets. These stations are expensive to build and maintain, but have many resource production bonuses and other unique features. Stations have special special specializations, districts, and buildings. The size of planetary stations is much smaller than planets and this severely limits the number of inhabitants, but is compensated for by low population growth.

Station types:

  • Energy Station
  • Mining Station
  • Research Station
  • Civilian/Transit Station
  • Industrial Station
  • Military Station
  • Resort/Temple/Unity Station
  • Prison Station



  • This mod does not support achievements.
  • Although the required items are listed on this page, this mod can be used separately. Real Space and New Frontiers are not required at this time. Not having these mods will not cause bugs, but common items may appear in future updates.
  • This mod does not allow access to colonizing all uninhabited worlds. In future updates, new technologies for colonizing new types of worlds and other features will be added.
  • This mod can be turned on at any point in the game. A new game is not required.
  • Compatibility with other mods should not cause major problems. The minimum number of elements that can be used by other elements has been used.
  • For mod creators, use the planetary_stations flag to identify planets with stations.
  • Some elements of this mod may well not work as planned. It will take some time for testing to polish things up. I would welcome any help and advice on my Discord[discord.gg]. Unfortunately right now I have almost no time to find all the bugs myself and adjust the balance.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Popular Discussions View All (13)
7
29 Jun @ 10:37pm
Terraforming Mars is a mistake!
mcduke313
5
21 Jan, 2023 @ 10:21pm
Military stations useless
ChemPlay
4
25 May @ 3:55pm
Theory - How to Effectively Populate a Planetary Station
The_Mess
541 Comments
greyknight88 5 Jul @ 9:30pm 
work alone?
forerunner398 5 Jul @ 12:34pm 
Can the prison colony specialization use something closer to penal colony in the base game?
Scubert 4 Jul @ 9:16pm 
I've encountered a tiny visual bug where planet cracking a barren planet will visually leave it as barren instead of a cracked planet.
Captain Bart 20 Jun @ 5:27pm 
Also worth mentioning the first station that I founded didn't have this problem.
Captain Bart 20 Jun @ 5:01pm 
Did a test and for some it dosen't do it when I start the new game and it has nothing to do with researches that I have.
Captain Bart 20 Jun @ 4:27pm 
I have a planetary administration spawning on my stations when I colonise them.
Penguin 15 Jun @ 4:00am 
I also have the same issue: districts not generating jobs since updating to 4.0.18
TiraboTurbos 14 Jun @ 4:02pm 
Oh, does it act as a mega-structure? And not a conventional colony? So I could build a dyson sphere, then place stations on each of the now cold bodies?
Ronald Reagan 14 Jun @ 1:40pm 
Currently (V. 4.20) causes issue: 1. Chance of crashing during launch or closing of game, though not always - believe to be something to do with mod load order and 2. City districts only provide clerk jobs instead of jobs depending on particular specialization districts.
Nesias 12 Jun @ 7:17pm 
Looks like stations refuse to close down, even with blocking pop and robo growth. Playing on 4.0.18 and additional Mods.