RimWorld

RimWorld

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Rim of Madness - Vampires - Unofficial 1.5 Update
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
37.567 MB
26 Aug, 2024 @ 1:56am
1 Change Note ( view )

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Rim of Madness - Vampires - Unofficial 1.5 Update

Description
Incoming bugfix -- there are currently many bugs please be patient as I work to fix them.
Rim of Madness - Vampires (Updated for 1.5)

Original mod by Jecrell, ported and updated to RimWorld 1.5.

As with Mlie's unofficially updated/ported mods, I do not claim ownership of this mod. Jecrell, is free to use this mod to update their own or request its removal. I also will not accept donations for this mod since I'm not the author.

Donate to the original mod creator if you like the mod, I only updated it for 1.5 support.[www.patreon.com]

Changes that aren't fixes:
  • URL replaced with link to my discord for support/bugreports related to this mod to not be posted on jercells discord since im the one maintaining this port. http://discord.gg/BUG8JbWUTG
  • Currently ashes texture might be broken / just show the corpse.
  • Base safety hole dig job ticks reduced from 8900 to 1900

Original Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1187010034

Original Mod Description:

Adds vampires to RimWorld.

Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism.
There are five Vampire bloodlines included with the mod currently.
Different bloodlines have different abilities: over 50!
Adds in "vitae" and blood mechanics (check the needs menu).

REQUIRES JECSTOOLS TO PLAY

Avilable languages: English, Spanish (by Daru), and Russian (by kr33man)

Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell, Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell

Popular Discussions View All (2)
3
12 Jul @ 3:06am
Unable to make a vampire
ジャッキー・ザ・トキ
1
2 minutes ago
Achtung! and this mod causes pawns to freeze.
Magic Tulip
46 Comments
ano0bis  [author] 46 minutes ago 
1.6 jecstools is done I'll be working on this mods update tomorrow.
ano0bis  [author] 11 Jul @ 10:39pm 
1.6 jecstools is wip and will be called anobstools outside of the mod name to avoid confusion with bug reports. I've gotten all bugs I can know of fixed on jecstools but I'm trying to heavily bugtest and optimize it over time as I update all the beloved jecrell mods to 1.6. Also github a bit later.

TL;DR I need to and will make a jecstools port for 1.6 before updating this, but it will be massively optimized over time. Also github a bit later.
WhiteGlove 11 Jul @ 9:10am 
Hell yeah! Hope it goes smoothly.
BagroGames 11 Jul @ 8:54am 
Thank you bro, how we can support you?
ano0bis  [author] 11 Jul @ 1:20am 
i've finally gotten to working on the update for this and i might have to make a unofficial jecstools 1.6 port before updating any of these
Theo 27 Jun @ 8:26am 
@cheyenneporter.1216 a bit late but there's already a malkavian submod that's up to date as of 1.5
Guineatown20806 14 Jun @ 6:16am 
I believe the latest update of Harmony broke the mod seriously. Logs are just spamming Vampire.Harmonypatches. exeption. https://pastebin.com/dE7jhzCL
ano0bis  [author] 2 Jun @ 7:18pm 
cosmic horrors has way less problems so after that bugfix update is done I'll get straight back to work on fixing this mess left over from me rushing the port.
ano0bis  [author] 2 Jun @ 7:16pm 
Malkavians sound cool but there currently a ton of bugs I need to fix. I've also added a warning to the description about the buggy state of the mod. I'll be working on a bugfix for this relatively soon. After all the bugs are fixed I'll see if I can add them in a meaningful and lore-accurate way, but as you can tell by the comments there are allot to fix.
NIMSQUID 17 May @ 4:04pm 
Funny interaction between this and Vanilla expanded vehicles, vampires drink the "blood" of vehicles. A hilarious thing to imagine.