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TL;DR I need to and will make a jecstools port for 1.6 before updating this, but it will be massively optimized over time. Also github a bit later.
If that could be fixed or an option to disable it that'd be cool.
I had to use dev mode to remove potence IV hediff from all my vamps and to destroy the bugged out corpses lagging the game
one of the mods i used that changes the face is [NL] Facial Animation - WIP
the crypt vampires attacking makes so many red alerts
Love that you are keeping this thing updated. Just dont know where else to post bugs!
- Vampire pawns cannot hold a role or perform rituals : the ceremony is canceled immediately after being summoned.
- The quest for the vampire crypt is also broken : the coffin is empty.
Have a nice day !
If you're updating their mods, though, do you think you could get Cosmic Horrors up and running again?
My colonists need their Shoggothskin Timbs.
Thank you kindly
I'm not sure if tehre's such a documentation but what I remember, thye add more in terms of mood buffs/debuffs, special skills, pawn aquirement and combat ability.
For my taste, jec's vampires feel more like vampires... they burn in the sun (literally), they don't age, they can drink animal blood and human blood alike and that's not shown by some weird hemobar but directly with blood levels. You can't kill your pawns/ animals by feeding your vamps so easily and you don't need pumps and whatnot to keep your "resting" vamps alive.
Biotechs sangus have more in common with stargate's wraith than european vampires.