Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
!!_preytons_sfo_nrke.pack:
Patch 3.0: Vanilla attributes renamed in main_units_tables.
1-blablamod
2-anothermod
3-a main mod
4- a submod for the main mod
they said because the lower you are the more you decide on the final change, like they "knda" overrule the ones that come before
Good question, see the overrides win from top to bottom, meaning the higher something is loaded the higher priority it has.
Most mod authors will name their files such that if it is a submod or something it will load up higher. I am not sure why they would say it would have to be loaded after, maybe they know something I don't, but I test it with them loaded before and it works lol.
A simple solution would be to just use this mod manager available here in the workshop, it will auto sort for you based on naming conventions:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845454582&searchtext=mod+manager