Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO: Grimhammer III
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overhaul
Tags: mod
File Size
Posted
Updated
2.700 GB
11 Apr, 2022 @ 1:09am
24 Jun @ 7:33am
186 Change Notes ( view )

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SFO: Grimhammer III

Description






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE
IF MOD IS NOT WORKING AND DLC WAS RELASED 🔗HERE [www.patreon.com]


04.04.2025 - 1.36 Update Release!

https://youtu.be/bm_JBGmL-Rg



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Popular Discussions View All (210)
1,908
2
11 Jul @ 4:36pm
PINNED: BUG Thread
Venris
697
6
12 Jul @ 2:07am
PINNED: SUGGESTIONS Thread
Venris
550
8 Jul @ 2:57pm
PINNED: BALANCE Thread
Venris
14,778 Comments
Noah 6 minutes ago 
just a quick question new to SFO is there a way to put unit numbers back to 160 for goblins and stuff? As well as change the card ability colors back to vanilla? Thank you!
Venris  [author] 15 hours ago 
@[GFYA]Xen: And its a vanilla bug for ages now.
[GFYA]Xen 15 hours ago 
The Replenish Troops passive for Lord Kroak won't stay active. The game constantly randomly swaps him to Training passive, including simply passing a turn. If you guys can't get it to stop swapping (which I know is an issue in base game with other heros that have multiple army hero action buffs) please consider just removing Training from Kroak, it's not worth missing out on his massive replenishment buff.
MinhKhang 12 Jul @ 2:41am 
Guys, so I'm trying to make huge campaign with SFO and many other mods. For now, I'm not sure if they are all compatible and fine. All the mod I used:
Better Camera
Mixu Unlocker
Every OvN Lost Faction (SFO submod included)
Heroes of Legend (Include SFO submod)
Cataph's Southern Realm (Include SFO submod)
Legendary Characters
Mixu Legendary Lords
Victory Condition Overhaul
Landmark of Legend

All of them include their own SFO submods. So far I tried many factions and played to turn 10, everything was normal aside from longer loading screen.
I just want to ask if any of you guys have problem while loading these mods with SFO? So I would not waste all my time on a Campaign just get crashed and lose everything because of some incompatibility

Thanks a lot!
Luke TasRook 11 Jul @ 11:51pm 
@Naylind Yeah idk. Exiles of Nehek are crazy aggressive for sure though.
spartan668 11 Jul @ 6:15pm 
BTW perfect mod, i can only play campaigns with this mod
spartan668 11 Jul @ 6:14pm 
do summoned units become permanent with this mod?
Sad Yak 11 Jul @ 2:51pm 
For some reason golden colossus has like 20 building slots for ai minor faction
Naylind 11 Jul @ 1:08am 
@Luke TasRook
Tomb kings tend to use the rite of the necrotect to colonize aggressively at some point. just ended my first successful Daniel (and Slaanesh) Campaign and 2nd place was exile of Nehek, weird.
Deciphrin 10 Jul @ 1:34pm 
is sfo multiplayer compatible or is there a mod to do so