Victoria 3

Victoria 3

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Improved Auto-Expand
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24 mar, 2023 @ 9:16
21 jun @ 9:11
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Improved Auto-Expand

I 1 samling av xor
xor's small QoL, tweaks, fixes
4 artiklar
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Improves some auto-expand conditions for buildings.

For example
- Railways now use relative infrastructure to determine if they need to expand. (vanilla uses absolute infrastructure)
- Goverment Administrations now expand if you need tax capacity or if you have negative bureaucracy and would need more tax capacity very soon anyways. This prevents the issue with god admins filling the whole construction queue with requests if you drop below -10 bureaucracy for 1 second.
- slightly improved check if a building is profitable
and so on.
Trust me, all changes make sense and are an improvement over vanilla.

- Also adds auto-expand to Power Plants, which was missing since 1.5


Originally inspired by Improved Automation.

If you like this mod, please give it a thumbs up. Thanks!


my Vicky 3 mods:
Better Building Menus (ascended into base game)
Stop being so interested! (currently deprecated)
Paper Map all the way!
Some localization fixes
Improved Auto-Expand (this mod)
96 kommentarer
xor  [skapare] 2 jul @ 4:01 
I was thinking about that, maybe soon.
Hero of Olympus 2 jul @ 1:49 
Could you add trade center to auto expand?
xor  [skapare] 21 jun @ 9:13 
Thanks! No idea how I missed that. Fix already uploaded!
building_government_administration was changed to "required_construction = construction_cost_very_low" but this still has "required_construction = construction_cost_medium" making construction take longer than it does in the unmodified game.
Colfer 17 jun @ 13:13 
Looking forward to the update.
xor  [skapare] 5 jun @ 13:23 
Probably gonna update with 1.9
albertpwk 4 jun @ 20:38 
This mod may needs some update since Paradox has changed the building cost of government administration.
rainmaker66 16 maj @ 0:40 
some localization fix needed no longer required mod because Victoria 3 mod loader it say way out of date just make sure are you making updates to this mod or no ?
Kurt 15 feb @ 12:03 
@xor maybe it's because I used it with a flavor mod then
xor  [skapare] 12 feb @ 4:41 
This mod doesn't build more infrastructure than needed except if Paradox broke something recently. I will check thoroughly when the next big patch hits.