Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO & Sigmar's heirs compatability patch
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Tags: mod
File Size
Posted
Updated
596.394 KB
15 Nov, 2023 @ 2:57pm
1 Feb @ 4:56am
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SFO & Sigmar's heirs compatability patch

In 1 collection by CountCristo
SFO Sigmar's Heirs Old World
48 items
Description
Remade - and in the process of finalising.
I've re-done the mod from the ground up and it should now work. Some things are likely to be missing and some units will have incorrect stats.

Simple mod to bring the units added by Sigmar's heirs more in line with the base SFO units, mostly by increasing their health and tweaking some stats to match the most comparable SFO units.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Known issues:
If you see a unit with the wrong stats / abilities / cost / upkeep then please tell me BUT make sure to include specifically what those stats should be and why. When looking at a unit unique to Sigmar's heirs try to find one comparable from within SFO and go from there. For example when choosing the stats for the Foot Knights I took some Bretonnian knights and tweaked the stats to fit the weapon being used. For ROR I have added ~50 health per entity and +5 on a few stats. That kind of thing.

Major issues:
- Recruitment buildings seem busted in non starting non empire province capital provinces

Minor issues:
- SFO tabletop cap costs are missing for a few units
- Some heros don't have SFO suitable stats, please report these if you find them
- As of today I don't think there is any way to have both modded warband upgrades for regional units and for SFO units, I personally would go with SFO units.

If you are reporting an error please ensure if appears when you have ONLY this mod and it's dependencies active. If you have other mods they may be causing the issue - try turning them off in batches to work out which. If you tell me which I may be able to resolve it.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Dependencies:
Should be run with all the following mods active - this is not optional - try it with JUST THESE first - that will tell you if the issue is native to the mod or because of a conflict.

SFO:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2792731173
Sigmar's Heirs
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2890463744
Sigmar's Heirs - Assets
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2890463783


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀      Compatibility:
Very unlikely to be compatible with any mod not compatible with any of the above 3 dependencies.
If you find a mod that does work with SFO or Sigmar's Heirs but doesn't with this let me know and I might see if I can make it work.

APPEARS TO BE compatible with:
- The Old World Campaign
- Imperial Armoury - Unit Upgrades for the Empire & Submod hub for Dirty Dan's Upgrades

Incompatible with:
- Sigmar's Heirs | LITE
- I think the "Expanded" roster set, even with the SFO submods, cause crashes.


The removal of vanilla buildings makes this incompatable with some other mods. If you want them back you will need this additional mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3418831500


I use this mod along with all these others ones, mostly focused on adding more units, improving graphics and UI, and that sort of thing. I can't warrant for certain they all go together but when I find issues I update the collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3418206220

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀  Credits:

This mod was based partly on the below, as well as it's author very kindly helping me make this - thanks!
Sigmar's Heirs | LITE Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3179981583


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀  Updates:

I made this because I wanted to play with it - you should fully expect for me to not update it when I don't want to play with it. I make this mod for me to use, and I share it as a secondary result of that primary goal. Hope that makes sense.
If there are small errors or updates that are needed you can ask, just be ready for me to maybe not do them.
185 Comments
STkelen 29 Jun @ 5:22pm 
Sigmar heirs added 2 new units and one of them replaced reiksguard foot in elector count state troops
SageDark 3 Jun @ 2:21am 
The huntsman general does not appear to be recruited by Karl Franz :(
The Grapest 24 May @ 5:57pm 
volkmar doesnt have the military recruitment chain
2good4u 4 Apr @ 10:22am 
I gues You should reconsider weapon strenght for imperial foot as sfo standar reiksguard foot has 45, and imperial foot has 29, and halberd version is 37, which is below the regular halberman, which has 40
CountCristo  [author] 17 Mar @ 10:35am 
Nice good luck.
LiquidThicc 17 Mar @ 10:25am 
No problem! I’ll just try and add them in myself. I’ve done a little bit of editing in RPFM before
CountCristo  [author] 17 Mar @ 8:30am 
Then yes it probably is. I'm afraid I'm unlikely to change that any time soon
LiquidThicc 17 Mar @ 5:00am 
Well it’s missing for all the provincial units. The SFO versions of the vanilla version have them
CountCristo  [author] 17 Mar @ 2:18am 
I don't know - is it?
LiquidThicc 16 Mar @ 9:48pm 
Is SFO's Imperial Allegiance ability being replaced by the provincial effects?