RimWorld

RimWorld

208 ratings
Empire 1_5 (Continued)
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Mod, 1.5
File Size
Posted
Updated
315.139 MB
21 Apr, 2024 @ 12:25am
26 May, 2024 @ 8:45pm
4 Change Notes ( view )

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Empire 1_5 (Continued)

Description
Hi folks, fixed this wonderful mod up enough to at least get it loaded into 1.5.

>>>RE:1.6
With the amount of changes that came with 1.6 and Odyssey, I have no interest in updating this mod as there are pretty large changes and re-writes that need to happen. I do not know enough about C# to do this.

>>>>>>>>>>>Not tested with Anomaly DLC!!!!!!<<<<<<<<<<<<<<

I have not had any time to do anything other than cursory testing, it could be very broken. Do not install on a save that you cherish, it's only up here for testing purposes.

Is it compatible with xxxx mod? I have no idea. Use at your own risk!

Thank you to Saakra for originally developing this mod!

Thank you to TheSeaMoon for updating it to 1.4 and all their work!

Thank you to everyone else that has contributed to this mod!

For bugs that you find, please open up an issue on github:

https://github.com/hyper1on/Empire-1_5-Continued-/issues




Original Mod Description:

Spread your rule across the Rimworld with self governing colonies that are loyal to you and you alone. Command them to fight in your name, and destroy your enemies. But politics is always a deadly game.

Events will periodically influence your colonies, or your faction as a whole. You must decide how best to respond to these situations. And beware, a poor guiding hand will have consequences, your faction may lose faith in your leadership entirely, and take their destiny into their own hands.

Your colonists will pay taxes, be it in silver, or goods. You can tell them where you want your taxes, and they will dutifully pay them. A fully customizable faction name and title allows you to put your own spin on your subjects. They can be feudal vassals, a megacorporation’s branch offices, or even a shining beacon of truth and liberty. It is all part of the greater story.

WIKI - https://rimworld-empire-mod.fandom.com/wiki/Rimworld-_Empire_Mod_Wiki

DISCORD - https://discord.gg/f3zFQqA

Popular Discussions View All (3)
1
28 May @ 4:49am
errors
Azraile
0
18 Jun @ 2:11pm
how do I enable the ability to protect settlements on my own?
AGENT 485
0
15 Sep, 2024 @ 1:04pm
modlist
Azraile
169 Comments
Latex Santa 31 Jul @ 1:29pm 
@Bob Loss
Only the biggest Chad modder involved in updating abandoned mods.
Bob Loss 31 Jul @ 9:03am 
who is Mlie?
Latex Santa 31 Jul @ 3:50am 
@dobrev1988
Mlie is doing it, but Empire is probably at the back of a very long queue.
You might see it at the end of August, start of September. Maybe.
Even then, it will ONLY be updated to 1.6, have enough bug fixes to be semi-functional.
And no development of it done. That's all that you can expect. Enjoy not playing Rimworld for the rest of the month.
dobrev1988 31 Jul @ 1:23am 
i can not start playing in rimworld because im waiting for this mod to update
please someone update this mod to 1.6 !!!!!!!!!!!!!!!!!!!!!!!!!
Latex Santa 31 Jul @ 12:43am 
@Shinoskay
( 1 )
Yeah, but it's not exactly what I wanted.
Vanilla Expanded Outposts produce WAYYY too many resources, too fast, too easily for my liking.
Empire settlements can have their taxes payable in moderate amounts of silver.

Vanilla Expanded Outposts can be set up far too easily, with just a few colonists with some throwaway gear and just enough food to reach their destination. They can start operating and producing wealth far in excess of the rather modest investment required.
Empire settlements cost silver to found, silver and time to build up their facilities.
Latex Santa 31 Jul @ 12:43am 
@Shinoskay
( 2 )
They achieve the same goal of painting the map, but it feels more earned with Empire settlements, there's a clear sense of progression with this mod.
I LOVE the Empire mod because it is a SILVER SINK, one that's fun to me.

It gives me a reason to hoard, repair and sell raider gear, to make massive organ and dr-ug operations. Because I spend that silver on an ego project - Empire settlements that slowly claim the world map for my faction. For ME.

I have Archotech Expanded and its very expensive but powerful bionics as another silver sink.
Shinoskay 30 Jul @ 11:45pm 
For anyone still waiting on this into 1.6
There is Vanilla expanded's outposts mod that works similar to this.
Latex Santa 30 Jul @ 12:21am 
@
Nate700
I suggest that you work off of the updated 1.6 version that Mlie will produce.
In the meantime, familiarize yourself with its code.
Also, thank you very much for attempting to continue this mod.
Nate700 29 Jul @ 8:29pm 
Can i add the GPL-3 license to my continuation of the mod.
Xiphos Fraznoir 28 Jul @ 4:12pm 
That’s good news