RimWorld

RimWorld

115 ratings
Simple Storage Reborn
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.861 MB
30 Apr, 2024 @ 1:18pm
23 Jul @ 11:57am
10 Change Notes ( view )

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Simple Storage Reborn

Description
Uses only vanilla logic.

Hate how your stockpile is overflowing with useless things or just the fact that it's an eyesore? I have a simple solution by using my "Simple Storage": a compact way to store all of your useless junk that you don't need into my storage containers. No more of that oversized stockpile taking up valuable space that you could be using for more important things. Now you can have a compact base! Call 1-800-Simple-Storage.

Features:
-5 type of wooden crates
-2 type of metal crates
-3 type of military grade crates
-2 type of pallet
-3 colors of shipping containers

All blueprints appear in the "Storage" category.

Known Issues:
Contents of storage containers are still rendered. This is an artifact of the way vanilla storage code works.

Credits:
- JangoD'soul for the orignal mod located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1961098970
116 Comments
Gideon  [author] 23 Jul @ 3:42pm 
@Fralee, nice catch. Thank you for sharing this. Mechanoid slag chunks should indeed be eligible for the slag bin.
Fralee 23 Jul @ 2:08pm 
just noticed the slag bins are missing the option for the mechinoid slag chunks, that container should be able to hold both since they are both types of slag
the industrial shelving, should that be able to hold minified buildings?
Gideon  [author] 23 Jul @ 11:59am 
Box o' Gravlite Panels has been added.
Fralee 21 Jul @ 4:36pm 
love this mod!
would love to see a "box o silver" & "box of gavlite' for silver and gravlite panels. possibly one for each of the stone blocks as well

i also think the silos and vending machines should take power to prevent items from spoiling
Telekom 20 Jul @ 3:33am 
Thanks for this, great mod. A bit of feedback for when you get the time to work on it, at the moment the perspective of the structures doesn't work, they overlap the wrong way and overlap walls, etc. Otherwise, works great.
potato404 18 Jul @ 11:36am 
This mod seems to create a new 'Storage' category in the building menu, is there a way to fix this?
坦克人占占占 13 Jul @ 7:51pm 
Thank your answer. I think your mod is excellent. In fact, this problem only happened once, and it didn’t occur again when I used a different type of storage.
Gideon  [author] 13 Jul @ 7:01pm 
@zig158/@坦克人占占占

I have confirmed this is a vanilla bug. Ludeon is working on it. It appears to affect buildings that can be rotated.
Gideon  [author] 13 Jul @ 1:53pm 
This is because the release of 1.6 replaced the Visible property of DesignationCategoryDef with a getter method. It's not going to cause any problems, just means you'll still have all the duplicate storage tabs in the architect menu. I haven't figured out a way to hide architect tabs yet in 1.6.
fr0 13 Jul @ 1:49pm 
Getting an error that doesn't happen if I disable this mod.

XML error: <Visible>false</Visible> doesn't correspond to any field in type DesignationCategoryDef. Context: <DesignationCategoryDef><defName>ASFstorage</defName><label>storage</label><order>503</order><specialDesignatorClasses><li>Designator_Cancel</li><li>Designator_Deconstruct</li></specialDesignatorClasses><Visible>false</Visible></DesignationCategoryDef>