RimWorld

RimWorld

99 ratings
Simple Storage Reborn
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.851 MB
30 Apr, 2024 @ 1:18pm
14 Jun @ 4:47pm
9 Change Notes ( view )

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Simple Storage Reborn

Description
Uses only vanilla logic.

Hate how your stockpile is overflowing with useless things or just the fact that it's an eyesore? I have a simple solution by using my "Simple Storage": a compact way to store all of your useless junk that you don't need into my storage containers. No more of that oversized stockpile taking up valuable space that you could be using for more important things. Now you can have a compact base! Call 1-800-Simple-Storage.

Features:
-5 type of wooden crates
-2 type of metal crates
-3 type of military grade crates
-2 type of pallet
-3 colors of shipping containers

All blueprints appear in the "Storage" category.

Known Issues:
Contents of storage containers are still rendered. This is an artifact of the way vanilla storage code works.

Credits:
- JangoD'soul for the orignal mod located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1961098970
108 Comments
Gideon  [author] 4 hours ago 
This is because the release of 1.6 replaced the Visible property of DesignationCategoryDef with a getter method. It's not going to cause any problems, just means you'll still have all the duplicate storage tabs in the architect menu. I haven't figured out a way to hide architect tabs yet in 1.6.
fr0 4 hours ago 
Getting an error that doesn't happen if I disable this mod.

XML error: <Visible>false</Visible> doesn't correspond to any field in type DesignationCategoryDef. Context: <DesignationCategoryDef><defName>ASFstorage</defName><label>storage</label><order>503</order><specialDesignatorClasses><li>Designator_Cancel</li><li>Designator_Deconstruct</li></specialDesignatorClasses><Visible>false</Visible></DesignationCategoryDef>
zig158 6 hours ago 
"However, after using the Odyssey DLC, the ship lands on a new map, the mod's storage disappears and all the items are dropped on floor."
I have run into this same issue with other storage mods as well.
Gideon  [author] 10 hours ago 
Hi 坦克人占占占. Are you running with any other mods installed? I have a modlist of ~230 mods and this problem is not happening for me, but you may have a mod that changes storage mechanics causing some issues.
坦克人占占占 13 hours ago 
Thank you for your work. However, after using the Odyssey DLC, the ship lands on a new map, the mod's storage disappears and all the items are dropped on floor.
Gideon  [author] 29 Jun @ 6:53am 
This is not a conflict with Deep Storage--this behavior exists with this mod as a side-effect of the limits of RimWorld core storage code.

All these behaviors can be modified using compiled C# code, which is how mods like LWM's Deep Storage and Adaptive Storage Framework accomplish a different experience. This is a perfectly valid approach, but the downside is custom C# code requires additional testing and validation and often requires adjustments between major updates to RimWorld. This mod's goal is to be 100% compatible with all future versions of RimWorld on day 1, so it does not rely on any C# coding and instead works with only Ludeon's official storage functionality.
Gideon  [author] 29 Jun @ 6:53am 
This is not a bug. This happens because this mod does not use any C# coding, it relies strictly on vanilla storage code. As a result of this, there are 3 ways to store items: 1) bookshelves, which actually "contain" items in a contents list but only work for books, 2) pallets where the items render on top of the storage container because the container renders at the Building altitude layer, and 3) containers where the items render underneath the container, such as crates, because the container renders at the LayingPawn altitude layer.
Danifox 28 Jun @ 6:39pm 
I'm having a problem with your mod and the Deep Storage mod. Items appear under boxes, giving them a bad appearance, which doesn't happen with the other mod, Old Simple Storage. Is this a known bug, or how can I fix this?
eaglegundam 25 Jun @ 8:28am 
ok nice
Gideon  [author] 25 Jun @ 7:04am 
This mod does not use ASF but you should be fine to load both of them together.