Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1534667228
I am doing a bit of test to see if the problem of 180 degree turn can be solved. As seen in the screenshot above, The despawning happened on the left hand side, right to the words "Highway". I am thinking if I reverse the traffic flow, the cargos would be having a 180 degree turn.
But interestingly, I received a no road access sign after I have connected both ends of the building, that may be the root of the problem...anyone could help?
Step 1) Put down a normal road - Any kind will do, you'll delete it later
Step 2) Using the NoPillars Mod (I have a box on the bottom left) I select No Collision (+No Zoning) from the bottom of the two drop down boxes (Zoning/Collision) - This means the building won't "collide" when you're looking to place it down
Step 3) Change the Zoning/Collision type back to "Default" and install the rail conenctions and road connections
Step 4) Profit????
It's like returning vehicles *must* pass the exit point of the cargo station before they can despawn. A pity, a nice station apart from this mishap... :(
it is so beautiful thumbs upppppp