GameMaker: Studio

GameMaker: Studio

58 ratings
Wobble Maze
   
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genre: Puzzle
Description: Physics
File Size
Posted
Updated
6.842 MB
4 Oct, 2012 @ 10:15pm
14 Aug, 2013 @ 9:12pm
2 Change Notes ( view )

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Wobble Maze

Description
Update 2013-08-15
I got a comment...so I've tried uploading the game again. Will it be the recent version...? Perhaps not...
WAIt
IT WORKED
IT WORKED!

Update 2012-11-02
I downloaded the game via the workshop for the first time and found that it's still the first version? BLUH?

Update 2012-10-10
After much faffing around and some trips to C++ I have got it making mazes that look...like mazes!
Basically, I produce a bunch of random weights between vertices on a grid and then use djikstra's algorithm to produce the shortest path to every vertex, which then becomes the maze.

Click on the button that says 'darstadly djikstra' to get to the old generator...or a random mode.

Update 2012-10-08
Still playing about with this...
The ball should now appear in the right place when the maze is rotated...
Changed some internal structure - all the normals should be right now. No more automatic primitives for this game! -_-
Some new textures.

Update 2012-10-06
Mostly tweaks.
You can now use f2 to toggle 3d on and off. With that, you can see what's going on in the physics engine.
left/right now work correctly with 3d mode.
Updated the start screen to be a little less dull.
Also a little brighter in 3d mode.

UPDATE! 2012-10-05

Now in 3D! Basically hacked on top, but it solves a problem that I felt at least : it was hard to tell what kind of gravity you were getting. But now you can see :D

So the sprites from the previous version are still doing all the work downstairs (and may be being drawn? I'm not sure really) but now most of the pertinent info is put into a fancy 3d maze which is supposed to evoke the game's basis.

==============================================
(some of this is now irrelavent)

After going through the tutorials I decided to have a go at throwing together a simple game. It's based on those tiny plastic mazes with the balls in that you might find in a Christmas cracker.

Using the target grid as a guide, hold the left mouse button (or click) to accelerate the ball. You get 1 point + 1 life for getting to the red goal. The black things are holes, and will lose you lives.
As you progress the rate of hole appearance will get higher.

Press space to reset.

Things, and easter eggs!

-Press the left and right arrows to rotate the maze. This can mess up the physics engine.
-The mazes and holes are generated by randomly placing them in each square, and then the game cuts a random walk from the start to the goal to make sure it is doable. This makes most of the paths pretty much diagonal across the middle, unfortunately.

If anyone is interested I'll see about making the gmx file available.

11 Comments
Chocice75 7 Oct, 2017 @ 11:51am 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object object_go_button:

Variable obj_intro.high_score(100080, -2147483648) not set before reading it.
at gml_Object_obj_intro_Draw_0
############################################################################################
Chocice75 7 Oct, 2017 @ 11:51am 
Please update!
Phezeu 24 Jul, 2016 @ 3:14pm 
The maze was created block by block or a generator?
Jekle75 27 Dec, 2014 @ 7:53pm 
ball seemed to stall a bit for me, (don't know, maybe with some practice I could get to the end), suppose! nice game though..
F8RNK 19 Aug, 2013 @ 4:59pm 
Love the game well made the 3D looks great
Katydid 14 Aug, 2013 @ 8:43pm 
THIS GAME IS DANG HARD
pransky 7 Nov, 2012 @ 5:29am 
Норм)
Darkrain 2 Nov, 2012 @ 10:29am 
The GM:S update function for Steam is not very stable ATM. I typically have to update about 10 times before my update finally goes through. YoYo is aware of the problem and on it, so we're all good!
[m00] insane_eon  [author] 2 Nov, 2012 @ 10:05am 
Ooookay so I downloaded it via the workshop...and I'm getting the first version of the game I made back at the beginning of October?
Darkrain 1 Nov, 2012 @ 8:39am 
Great idea, but needs some work. My ball seemed to move sparatically wherever it wanted.