Portal 2

Portal 2

1,349 ratings
Scientific collaboration IX
   
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Scientific collaboration IX

In 1 collection by potemkinhr
Scientific collaboration
9 items
Description
The ninth map in the coop series, featuring timed funneling.
Easy reboot available in case of player's death.

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Feel free to try my other maps at:
https://steamhost.cn/steamcommunity_com/id/potemkinhr/myworkshopfiles/
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10 Comments
Rotation Cat 18 Jan, 2018 @ 2:16pm 
Not as interesting as the other maps
Kalinka 13 Jul, 2017 @ 12:03pm 
This is a good map! I like it!:p2chell::p2cube::p2wheatley:
wildgoosespeeder 9 Jul, 2014 @ 10:19pm 
Great one. Most people use BEEMOD stupidly. This was done within reason. I would disable rail oscillation. Just for added puzzle effect. ;)
Humair 30 Mar, 2013 @ 9:39pm 
You should have marked the buttons so we had a better idea of what they did, namely the one that reversed the gravity beam. Wasted a lot of time on useless crap.
MrHuge 3 Nov, 2012 @ 6:16pm 
Finished it. Not entirely sure if we did it the way it was intended. to get the first cube, i stood on the first button and my partner jumped, grabbed, threw the cube to safety and fell into the water.
NightEye 15 Oct, 2012 @ 8:58am 
Awesome map, simply awesome!
potemkinhr  [author] 5 Oct, 2012 @ 9:24am 
Don't be. Just experiment with all elements in my puzzles, that's what they are for ;)
Vinny Stromboli 5 Oct, 2012 @ 9:23am 
Durrrr...... We were wondering what those buttons did..... I feel stupid now...
potemkinhr  [author] 5 Oct, 2012 @ 9:19am 
So, erm, have you tried pressing the switch at the end of chamber 1? It opens the gate for the other player if he gets stuck. It works both ways.
Vinny Stromboli 5 Oct, 2012 @ 9:16am 
hmm. me and my partner got stuck on this, me in the spawn part, and my partner not, so we couldnt free me. my partner had no way of killing him/herself, so we were stuck. you, er, may want to fix this.