Sid Meier's Civilization V

Sid Meier's Civilization V

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The Garamantes (Brave New World)
   
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21.974 MB
12 Oct, 2012 @ 3:29pm
6 Feb, 2017 @ 2:01pm
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The Garamantes (Brave New World)

In 1 collection by Tomatekh
Tomatekh's New Civilizations
31 items
Description
Adds the Garamantes to the base game.



Narmer - Hatshepsut - Akhenaten - Djoser - Cleopatra
Nubia - Makuria
Garamantes - Hyksos

The Garamantes were a Saharan people who used an elaborate underground irrigation system and founded a prosperous Berber kingdom in the Fezzan area of modern day Libya. They were a local power in the Sahara between 700 BC and AD 500 and traded extensively, effectively controlling trans-Saharan trade with Roman-Carthage and Egypt and perhaps even the upper peoples of ancient West Africa. It is believed that the Taureg people are the modern descendants of the Garamantes.

This is an update to my Gods and Kings mod which can be found here: The Garamantes (Gods and Kings).

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Note:
- This civilization requires the Brave New World expansion.
- Updates will most likely break saves. Do not update unless you are ready to start a new game.
- You might experience some disruption with automated movement of workers over desert hill tiles. This is normal and due to a technical limitation.

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Leader: Djalla

UA: Chariot Routes: Units ignore Terrain Costs when moving along land Trade Routes connected to your empire and start with +1 Movement if they begin their turn on such a Trade Route. Cities irrigate Fresh Water from Foggaras to adjacent tiles.

UU: Plumed Nomad: Replaces Scout. Double Movement in Desert. Can Explore Rival Territory. No Maintenance. (Unit max scales to map size).

UI: Foggara: Available at Engineering. +3 Food. +1 Gold with Fertilizer. Acts as a source of Fresh Water. Only buildable on Desert Hill tiles.

~~~

Credits:
- Leader screen, icon, UU icon, DoM graphic by Janboruta
- UI model, icon by Sukritact
- Peace music by Andreas Waldetoft from Crusader Kings II, War music by Creative Assembly from Medieval II: Total War
- UU graphic[forums.civfanatics.com] by JTitan.
- DoM voiceover by Andrew Holt (Charlatan Alley[soundcloud.com])
- All code and art otherwise not listed made by Tomatekh (primary author).
97 Comments
die!!die!! 26 Jun @ 4:57am 
@PrinceofPlots the garamantes were berber
PrinceofPlots 5 Sep, 2024 @ 4:17pm 
You race swapped them.
Tomatekh  [author] 22 Jan, 2018 @ 3:11pm 
Almost all my mods are compatible with JFD's. If you notice something, it might just be due to a recent change in JFD's code and I'll update my mod accordingly.
Darthlox 22 Jan, 2018 @ 2:05pm 
is this compatible with JFDLC?
Tomatekh  [author] 10 Jul, 2017 @ 3:50pm 
I'll look into it, thanks for the report. I suspect the other mods hard coded the bonuses to the specific vanilla game features instead of adding more general code that would accomodate mods. I'll see what I can do.
vondraco 7 Jul, 2017 @ 5:17pm 
Running into a slight compatibility issue with a few other mods I use. I use both the "Religion - Improved Customization" and "Coasts and Rivers Yield Gold Again" mods. The issue that I'm running into with your mod is that building a foggara eliminates all other bonuses on that tile. If the desert hill is next to a river, with the latter mod I usually get +1 gold, but putting a foggara there eliminates that. If I choose (for instance) the Pantheon belief offered in the former mod which grants +1 faith from desert tiles, again, building a foggara eliminates that. Any workaround that you could suggest? Other than those minor problems on My end, really love the mod.

Oh, and BTW, there is a typo in the Civilopedia text. I think it's in the third or fourth section (the one with the name starting with "C"), third paragraph, first sentence, you say something like "the Romans still saw them as a thread." That should probably be "threat."
Tomatekh  [author] 6 Feb, 2017 @ 2:02pm 
v. 73

-CiD compatibility
Tomatekh  [author] 6 Feb, 2017 @ 12:31pm 
@hrafninn That happens if there's a missing art file, which shouldn't be an issue if you are using Brave New World.
QuantumPaws 1 Jan, 2017 @ 12:42pm 
I got a 'load texture error' when accessing the pedia on the Plumed Nomad. Is this corrected in the latest update?
Tomatekh  [author] 27 Dec, 2016 @ 8:05pm 
v.70

-Minor fix to the lua, should still work with the previous version (69) saves.