Sid Meier's Civilization V

Sid Meier's Civilization V

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Code of Law (vanilla)
   
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18 Oct, 2012 @ 10:27pm
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Code of Law (vanilla)

Description
Adds a new technology (Code of Law) to the Classical Era tech tree, and moves around several other techs in order to make the Classical Era two technologies deep.

This mod is for the vanilla version of the game only. An alternate version for the 'Gods & Kings' expansion can be found at http://www.megabearsfan.net/post/2012/10/15/Civ-V-Code-of-Law-Mod-update.aspx.

This mod serves several purposes:
1.) Extend the Classical Era a little bit.
2.) Make it so that players do not gain access to city-capturing seige weapons at the same time they gain access to Courthouses.
3.) Make the Great-Library-to-Civil-Service exploit a little harder by increasing the number of techs between Writing and Civil Service.

For more information about this mod, or to leave feedback, please visit http://www.megabearsfan.net/post/2011/09/02/First-version-of-my-Code-of-Laws-mod-for-Civilization-V-is-now-available!.aspx.
7 Comments
MegaBearsFan  [author] 2 Dec, 2014 @ 10:11pm 
@Tying My Shoes:
It happens. I actually have intermittent issues with the server on which that site is hosted. So every now and then, it does go down for a few minutes. I guess you were just there at the wrong time. If you have consistent trouble with the site, or the mod, please let me know. :)
Tying My Shoes 2 Dec, 2014 @ 5:24pm 
The Internet is making a liar out of me.
MegaBearsFan  [author] 2 Oct, 2014 @ 8:44pm 
@TYING MY SHOES:

The link works when I click it. Did you receive an error message of any kind?
Deleterious Allele 11 Sep, 2013 @ 6:14am 
This would completely change my playing style. I must consider downloading it.
Nick 27 Oct, 2012 @ 3:18pm 
cool mod
Frozzen 27 Oct, 2012 @ 3:07pm 
i never really liked this game but liked the rest of his from 1 to 4 but not 5