The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Den
   
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12 Feb, 2012 @ 4:40am
16 Oct, 2014 @ 7:35pm
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The Den

Description
This large customized home is west of Fort Amol. It overlooks the valley, a water fall, and the Fort. What you find inside may shock you.

Offers (among other things) several NPCs, including a new follower and a merchant! Added a door into a dungeon.

15 Comments
paullockhart36 3 Oct, 2013 @ 7:35am 
Just read the 'what you find inside may shock you'... I'm intrigued :P
The Gall  [author] 3 Mar, 2012 @ 9:45am 
The other part I will be making to this mod may contain some of the things you mentioned, but probably not to that extent. Cages with respawning bandits makes me think of vampires more than werewolves, specifcally because werewolves hunt continuously (Hircine, Daedric Lord of the Hunt etc). More gore than there already is (human remains in a pot, blood splatters everywhere in the basement room, human flesh on the barrels and bloody bones scattered about) might be a little much. I think it's already pretty obvious who and what lives there. As I said at the beginning of this paragraph, there will be another part to this mod (haven't had time to work on it yet) that will contain much more.
BladeOfLight 28 Feb, 2012 @ 2:00am 
Well, a cage with respawning bandits and loads of gore in an underground cave basement w.e as well a few other things a house for werewolfs can use would be a start. And by RP you mean role play, yes ? Im just saying, your mod is a good idea, but if you want, you could make two copys of this mod and make one a werewolf house as I suggested while still retaining the original file for your RP or w.e you like to use it for. Just saying, it isn't up to me what you want to do, but it is only a good idea that you do something like this, since this mod has alot of potential for such things, really.
The Gall  [author] 27 Feb, 2012 @ 3:33pm 
The people that own the house (the NPCs inside) are werewolves, yes. The NPCs will be more wolf-like once I'm able to figure out how to give them the ability to transform. I'm not sure how I could make it more "werewolfy". Do you have any ideas? The house is also based off of a TES RP I've been doing for years, so I'm trying to stay true to that as much as possible. The house is not just for werewolf players, it's for anyone that wants a home (and I flatter myself by thinking it's a nice one).
BladeOfLight 27 Feb, 2012 @ 12:04am 
Hello there! I just DLed this mod, and I have a question. Is this mod for werewolves ? Because it sounds like it. A house, yes, but I would like to know what kind of player its based for, not to mention its in the middle of a forest and the pictures of human gore seems to scream "WEREWOLF HOUSE" quite loudly. If it isnt, could you please update it to be one :) ? I would appreciate if you made this house a bit more werewolfy, thanks!
The Gall  [author] 26 Feb, 2012 @ 10:56pm 
I apologize for not being able to do any fixes or updates recently. I'm a tad busy. Should be able to do more work on this in a couple of weeks.
The Gall  [author] 19 Feb, 2012 @ 12:26pm 
Pictures need some updating, but I'm working on other things, so that might not happen for a little bit.
The Gall  [author] 17 Feb, 2012 @ 11:35pm 
Callum is now able to become a follower and is marriable! Working on doing the same for Aria.
The Gall  [author] 17 Feb, 2012 @ 9:54pm 
Weapon racks and bookshelves are not yet useable. Please don't try to use the weapon plaques, either. Your weapon may get eaten (I tried putting mine up to test it and now I can't find the damn thing).
The Gall  [author] 14 Feb, 2012 @ 1:56am 
Is anyone having issues with anything, like food flying all over the place? I'm still workin out the kinks on a number of issues (like weapon racks), and dealing with the NPCs.