Sid Meier's Civilization V

Sid Meier's Civilization V

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Buildings -- Garden and Monument Overhaul
   
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27 Oct, 2012 @ 11:51pm
24 May, 2014 @ 1:27am
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Buildings -- Garden and Monument Overhaul

Description
Radically changes the Garden and Monument "buildings" (including the Hanging Garden of Babylon); also adds a new national wonder, the Veterans' Memorial.


WHAT'S DIFFERENT?


* Gardens become available after researching the Calendar. Rather than improving the odds of spawning Great People, Gardens now generate +1 Food and +1 Culture per turn. (Both yields double after the player has researched Fertilizer.) Gardens also raise local Happiness by 1.

* Monuments become available after researching Masonry. They now require 80 Production to build, and cannot normally be acquired for free (unless the player chooses the right Social Policies). Besides their +2 Culture bonus, however, Monuments also add +10% to the local chance of spawning Great People.

* The Hanging Garden still acts as a free Garden in the city where it is built, and still requires a local fresh-water source. Although this wonder no longer provides any specialist slots, it does increase a city's Food and Culture by 10% each. It also grows +3 Food per turn, which doubles after researching Fertilizer. In addition, the Hanging Garden improves overall Happiness by +3.

* The Veterans' Memorial is a new national wonder, which becomes available after researching Military Science. Its historical value improves Culture by +3 per turn; but the martial inspiration behind this wonder also raises a city's chances of spawning Great Generals.

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WHAT'S NEW?


* Corrected an error which kept artwork from loading.

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RECOMMENDATIONS:


* Although it isn't strictly necessary, I recommend using WHoward69's mod "UI - National Wonders Splash Screens" along with this one.

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REQUIREMENTS/BLOCKS:


* This mod requires the Gods and Kings expansion; it should also work normally with Brave New World. I have no plans to release a Vanilla edition.

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ALTERNATE DOWNLOAD SITE:

http://forums.civfanatics.com/downloads.php?do=file&id=20319
9 Comments
roberto tomás 3 Mar, 2015 @ 9:40am 
this is a cool mod but I think you've got Gardens attached to the wrong technology. You need a Calendar to plan agriculture, but gardens are the overcoming of that typical requirement. You instead engineer a system of extensive extra water supply, allowing you to build gardens in places where agriculture normally wouldn't work — even with ancient-era irrigation. So garden should instead require Engineering.
ijiwaru 25 Nov, 2012 @ 11:37am 
Are your Gardens not typed as Culture buildings? I ask because when I choose the Tradition/Legalism policy I can get free Monuments or Free Dojos (from whoward69's mod) depending on which technology I learn first, but I can't get Gardens for free when I pick Calendar. Is that working as intended?
Galaxydude3500 3 Nov, 2012 @ 5:03am 
okay.... that makes sense
isnorden  [author] 2 Nov, 2012 @ 8:24pm 
I'm working on an update that scales back the Food/Culture bonuses for the Hanging Gardens (+10% each, same city only). Unfortunately, since I've never played the Vanilla version of Civ 5, most of my mods will be aimed at G&K users. Other people are welcome to re-mod this for Vanilla, as long as I get credit for the original.
Galaxydude3500 2 Nov, 2012 @ 3:27pm 
can you make a vanilla versiion
Galaxydude3500 2 Nov, 2012 @ 3:24pm 
i do not understand they can build the hanging gardens of babylon but need dlc to play as babylon can't someone make a mod that holds babylon in it
M4st4h 1 Nov, 2012 @ 7:08pm 
In this mod HG are even more OP than they were in vanilla (when they gave +10 food).
15% food AND CULTURE bonus? FIFTEEN? the +3food/happy and +6 after fertilizer are great, but 15% food is a mega bonus and 15% culture TO ENTIRE EMPIRE is a ridiculous quadrouple mega bonus! Sichstine chapel gives "only" 25% culture empire wide, and it costs like 2x more and it's from +3 eras? Compared to these gardens it's a weak wonder.

10% food and culture TO THE CITY in which it is build - then it's not OP. Otherwise not worth playing with, unless you like too easy games.
isnorden  [author] 28 Oct, 2012 @ 7:42pm 
@framedarchitecture: I removed the Babylon DLC requirement in version 6 -- and fixed the other errors that you helped me with via chat. Thank you!
framedarchitecture 28 Oct, 2012 @ 12:45pm 
Not sure why there is the Babylon DLC req? While I miss the GP spawn on the gardens, I really like the changes to Hanging Garden for expansionist civs.