Stellaris

Stellaris

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Kett Species Mod
   
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119.944 KB
15 Jul, 2017 @ 1:44pm
16 Jul, 2017 @ 10:35am
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Kett Species Mod

Description
update July 16: Booted up the game today and found out I accidentally gave genemodding to everybody, not just Kett. Oops.
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After much blood, sweat, and tears (mostly tears) I have my first original mod! Yay! I present to you, Mass Effect: Andromeda's Kett Empire!

Features:
- Custom species portrait
- Custom "Exalted" trait, with massive benefits but an equally massive drawback
- Premade Empire
- Starts with the ability to genemod
- Unique playstyle based around Exaltation- conquer new species and absorb them into your genome!

Style:
The Kett are obsessed with biological ascension! They've made great strides in improving their genome, but accidentaly made their species nearly sterile. Thankfully, they have the ability to genemod other species (a process called "exaltation") to become like the Kett, and these "Chosen" have absolute loyalty to the empire. Let your vassal species populate worlds, then Exalt them for the glory of the Kett!

note: This mod is based on roleplaying, largely. Nothing is forcing you to do anything a certain way. But for best results, humor me yeah?

Known Issues:
- Doesn't work very well as ai, and are disabled from spawning by default. The ai can't make smart decisions about genemodding, sorry.
- There's a whole bunch of "completed research" icons when you start the game. Pick a research and they'll go away.
- As far as I know there's no way to change a species' portrait ingame right now. Exalting a species won't change anything visually. Nothing I can do about that.

Recommended mods:
Enhanced Genemodding- Lets you rename exalted species, and makes them easier to keep track of.
7 Comments
Agaroth Ethriael 12 Aug, 2020 @ 3:35pm 
update ?
Darth Vilgrath 26 Jul, 2019 @ 6:55pm 
While I didn't care much for Mass Effect Andromeda, I did feel the Kett were interesting and promising as a species. So thanks for the mod.
N7 5 Jan, 2018 @ 4:21pm 
Pls update
Arkad 20 Jul, 2017 @ 10:39pm 
Oh good, the most underwhelming aliens made in the last half decade.
At least the various races I put into the game will have something to communally tea-bag, including the garbage-patch races I made to look like evolution on a cosmological scam is a hilarious sham. Which would make the Kett the metaphorical dirt and dung under the insects and worms, placed right next to ME:A developers.
Kudos! ^u^
Blackfoot 17 Jul, 2017 @ 10:37am 
lets exalt everyone! This is fun.:steammocking:
Theghostoftimmy  [author] 16 Jul, 2017 @ 6:48am 
This mod is based on Mass Effect's kett, who are not really a Hive Mind. They are just biologically indoctrinated somehow, they still have individual will and experiences. I'll still take a look at it though, depending on how it works I might be able to steal the assimilation feature.
Artanis Creed 15 Jul, 2017 @ 7:49pm 
When 1.8 comes around are you going to make these guys hivemind so they can utilize the assimilation feature?