Hammerwatch

Hammerwatch

53 ratings
Temple of Osiris
   
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149.927 KB
16 Jul, 2017 @ 2:33pm
18 Jul, 2017 @ 11:24pm
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Temple of Osiris

Description
Campaign
Players: 1-4
Difficulty: Moderate

The adventure begins in the small city of Sun'datu that sits before the Temple of Osiris where evil has spread and consumed the citizens. Explore the temple if you dare and defeat Osiris before he can begin his reign of death.


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12 Comments
Abby 28 Jun, 2023 @ 3:14am 
The environmental story telling was great, I was super intrigued by the quiet opening.
The blood was a great indicator and I followed every trail I seen. I never found any breakable stone walls (the non-standard ones) apart from the required one with the bats.
I thought the arena for the boss fight was good (even though I'm not a huge fan of Krilith personally). I might say the obelisks had too much hp but my single target dps sucked.

Things I don't like: bunch of backtracking and walking around. It was fine during the quiet opening but the temple area felt like a chore to traverse.
I feel like there were too many spawners. There's another comment that mentioned enemy stats and I think we're getting at the same idea.
The fight in the fence maze had a mummy spawn on top of me and gib me. It was only one death but it's a huge demerit. There are so many examples in the base game of how this sort of design is awful and unfun.
sander 1 May, 2023 @ 7:29pm 
This was great. Thanks for making it!
DelightfulDingo  [author] 2 May, 2022 @ 10:41am 
The Chamber of the Guardians will help you defeat Osiris but you must first find the path to it in the housing district of the city which is located on the left side of the map outside of the temple.


• Keep an eye out for large breakable stone walls.
• The fire trap puzzle suggest that you "follow the path of the Guardians"
• Blood trails will lead to hidden areas.

Thanks for the comments and feedback, I do enjoy reading them and I take them into consideration when working on updates and future maps.
DelightfulDingo  [author] 20 Jun, 2019 @ 11:05am 
I am currently working on this map again and adding new elements to it so that it will be balanced in terms of combat and more fun for cooperative plays.
CriticalMass 25 Apr, 2019 @ 1:28pm 
brilliant map. you have great talent.

one more?
Derpy [No sound] 3 Apr, 2018 @ 6:14pm 
Fun quick one, about 35 min with 3 of us.
Fredd 25 Feb, 2018 @ 8:14am 
Great map! Lots of fun stuff on it. Hope you make more!
ntrail 25 Nov, 2017 @ 2:59pm 
nayes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Griever 7 Aug, 2017 @ 11:07pm 
The first 5-10 minutes of the map are just a switch/door puzzle so you can get the gold key to get into the temple. The enemies you're looking for are in there.

It's a pretty good map. Short but sweet. A few points to consider:

-If there was supposed to be a hint as to the correct path to get across the fireball trap at the start, I'd love to know what it was. I just ended up trial and erroring it.

-You should definitely rebalance your enemies' stats. Unaltered mummies are probably a bit too punishing for characters with no upgrades, whereas the 'minibosses' went down in about 2 seconds.

-Some of your spawners were placed too close to corners. This results in a massive sea of enemies getting stuck behind it which is then released when the spawner dies. Not a big deal, but might impact game performance.
qewlaidman 3 Aug, 2017 @ 9:14pm 
There are no enemies in the map. Worms will pop up from burrows in the secret area to the north west but other than that, nothing.