Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Raider Gamemodes FUSION (V2.95)
   
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1.505 MB
19 Jul, 2017 @ 5:04pm
20 Dec, 2018 @ 12:55pm
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Raider Gamemodes FUSION (V2.95)

Description
This mod adds in a number of new gamemodes to the game. These gamemodes were previously released for SS3, and are now availible in Fusion!... Well, some of them. Some gamemodes currently have problems under the Fusion system, and have been excluded for the time being. These gamemodes will return in future versions, once the problems surrounding them are fixed.


----Gamemodes----

Virus (Versus; Recommended for 4 or more players)

One player starts out infected, and its up to everyone else to avoid being infected. Being near an infected player will wear away at your resistance (Armor), and once that drops to 0, you'll also become infected. The round ends once everyone's infected (or when the last player survives long enough), with the winner being whoever lasted the longest.

Instead of taking damage, shooting other players will slow them down for a bit. You can use this to either make it easier to catch other players, or make it easier to escape. However, note that any sources of instant death (Abyss, Sandwhale, etc) are still lethal, and environmental hazards and monsters will wear away at your resistance and infect you.

If a non-infected player stays in the same general place for too long, a beacon will be placed at their current position, exposing their location to all infected players. Be sure to stay on the move to avoid this.


Dangerous Hunt (Versus)

This is effectively a combination of Beast Hunt and Survival. Your goal is to obtain the highest score over the course of a single life. The player who has the highest score by the time everyone dies win the game. Any ties will be resolved by Survival Time, followed by number of Frags.

Every 2-3 minutes, License to Kill mode will activate. During this brief period, you're able to hurt and kill other players in an effort to take them out of the game and stop them from gaining any more score. Of course, they can also do this to you, so be prepared.


One-Shot Survival (Cooperative)
Any damage means death! This applies to both you, and your enemies. As well, Friendly Fire is on by default, so watch where you're shooting.

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As a note, I've made a change to the PlayerPuppet_DM.ep files for SSHD and SS3 that forces piercing projectiles to explode on players instead of piercing. This is because scripts aren't able to filter out and modify damage dealt by these types of projectiles, meaning the player could be killed when I'm trying to prevent that. This has been reported as Bug #31613, but it's only slated for being fixed in ~Postrelease~.


Recent Changes:
-Virus: If an infected player happens to die, their body will no longer infect other players, and the geiger counter should no longer go off for them
-Virus: Dead players are now marked as infected internally, so they should no longer trigger the Camping Markers
-Added a fix for the SS3 Deathmatch Player params that fixes the bug where the sprinting animations always played when running normally
4 Comments
BlueCat 2 Dec, 2017 @ 11:43am 
Thanks.
Ryason55  [author] 2 Dec, 2017 @ 8:15am 
Yeah, sorry, I left the Debug code on when I updated it. Fixed now.
BlueCat 2 Dec, 2017 @ 4:35am 
For some reason, when I use this everything becomes one-shot survival, even singleplayer lol. This happened recently, maybe because of a new patch..

BTW, there should be a singleplayer one-shot survival mode.
Ryason55  [author] 30 Jul, 2017 @ 7:05pm 
As a note, the infinite view bug that recently cropped up in the current version of Fusion kinda breaks most of the gamemodes. They're sorta playable if you restart the map every other round (and don't play BFE maps), but it's a bit of a hassle. Should be fixed in the next version of Fusion.