GameMaker: Studio

GameMaker: Studio

33 ratings
SuperBlocklet 0.3
   
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genre: Platformer
Description: YoYoCompNov2012
File Size
Posted
Updated
24.741 KB
15 Nov, 2012 @ 6:52pm
22 Nov, 2012 @ 8:14pm
4 Change Notes ( view )

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SuperBlocklet 0.3

Description
Plese Note: This games deveopment is currently paused. I feel like working on a top down adventure, and so I will, and once that gets boring i'll be back on this project.

A basic platformer built on my new Super Block Engine 3!!!
My stratagy is to use creative art, do make sure my game is fun, and make sure it works flawlessly.
If you would like any part of my code, just ask, but you'll need to know how to use GML scripts and initialize variables.
New to 0.3!
Added:
horizontal moving platforms
vertical moving platforms
Changed:
Basic level design in a few areas
Planned:
next level!!!
17 Comments
Redlink 20 Dec, 2012 @ 5:38am 
iv beat it and i had fun the whole way through
Jestern  [author] 19 Dec, 2012 @ 8:02pm 
Why thank you very much sir!
Redlink 18 Dec, 2012 @ 11:25am 
your a good game maker
Jestern  [author] 25 Nov, 2012 @ 11:33am 
1) open your players step event
2) click on the control tab by the drag and drop buttons
3) drag and drop the little picture of a page from the Code section
4) enter the code i sent you.. Here are the values i've chosen but feel free to modify them.
scr_move(5,12)
scr_physics(0.5,12)
Krythix 25 Nov, 2012 @ 2:13am 
where do I type the code "scr_physics( gravity_speed, max_verticle_speed )
scr_move( move_speed, jump_speed )" ?
Krythix 25 Nov, 2012 @ 12:04am 
Thanks so much!
Jestern  [author] 24 Nov, 2012 @ 11:25pm 
you can download them here...
{LINK REMOVED}
simply import those scripts then type...
scr_physics( gravity_speed, max_verticle_speed )
scr_move( move_speed, jump_speed )
that code should take care of most of your colission handling with solid objects!
Try tweeking the values of gravity_speed, max_verticle_speed, move_speed, and jump_speed to see what suites you best. Enjoy!
Krythix 24 Nov, 2012 @ 10:00pm 
jester I'd LOVE the code to prevent the character from sticking to walls! Just post it below or PM me here on steam I'd very much appreciate it!
Jestern  [author] 24 Nov, 2012 @ 8:01am 
@Jacob Szall Sorry 'bout that (lol, see what I did). But seriously, if i take it much father i'll have to see if people find the writing funny or just dumb. Thanks for the input!!!
ruinedroast 23 Nov, 2012 @ 3:29pm 
Interesting concept. The grammar, spelling, and capitilization annoyed me a bit, though.