The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

75 ratings
Skyrim - Colorful Interface
   
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File Size
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575.936 KB
16 Nov, 2012 @ 7:25pm
31 Mar, 2013 @ 3:48pm
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Skyrim - Colorful Interface

Description
This mod contains a nice colored ''map.swf'' for Skyrim v1.8.51 and higher
+ Fonts ''Tara type'' and ''Fertigo Pro'' from Main Font Replacement
+ Time_on_loading_v5-98 from KenMOD

Content:
data\interface\
__ favoritesmenu.swf - map.swf - startmenu.swf
__ fonts_en2.swf - fonts_en3.swf - fontconfig.txt
__ loadingmenu.swf - loadingmenu_settings.txt (two files made by Kenney vleugels)

data\interface\inventory components\
__ inventorylists.swf - invertedinventorylists.swf

data\interface\exported\
__ hudmenu.gfx - quest_journal.gfx (new)

Credits go to Valistar and Kenney

Main Font Replacement by Valistar - skyrim.nexusmods.com/mods/95
KenMOD - Time on loading screen - skyrim.nexusmods.com/mods/98

Interesting Links not included here:

''Categorized Favorites Menu'' by favmenumodder - skyrim.nexusmods.com/mods/4862
''Categorized Favorites Menu - GERMAN'' - skyrim.nexusmods.com/mods/4941

''A quality world map - All roads'' by IcePenguin - skyrim.nexusmods.com/mods/4929
---

''0K_Interface.esp'' is an empty file, the bsa-archive should have a size of 575.800 bytes.
If you need parts of that only, feel free to unpack.
43 Comments
'Cypek <kz.random> mH <33333333 23 Aug, 2021 @ 6:50am 
no idea why but its not working tho its the only one mod that I have installed
Do a good job of it 20 Apr, 2021 @ 5:38pm 
could author make one where text is more colorfull and/or has more contrast? like i can easily tell what text option im hovering over when clicking on a merchant?
YurAv3rageGamer 9 Oct, 2018 @ 12:36pm 
I'm convinced you love Fallout.
ReDragon  [author] 13 Jun, 2016 @ 3:14pm 
Not really..
It Goofy 17 Mar, 2016 @ 1:29pm 
Does it work with skyUI now then?
ReDragon  [author] 27 Feb, 2016 @ 11:46am 
@ExiledAlchemist: Wish you the best. I'm not sure to make an update in near future.
Exiled Alchemist 26 Feb, 2016 @ 3:24pm 
Correct. I even tested doing this with my own project and the edits made to that file worked just fine.
ReDragon  [author] 26 Feb, 2016 @ 1:06pm 
@ExiledAlchemist: Thank you for your explanation, with other words: I have to download the mod SkyUI 5, grabbing the file "mapmarkerart.swf", doing changes from "map.swf" in the special SkyUI file, place this flash file like your structure inside a new bsa of mine.
Exiled Alchemist 20 Feb, 2016 @ 9:06pm 
Just a tip SkyUI 5 changed how map markers work. SkyUI makes it so that map.swf only containes UI elements for bottom bar, local map background, and search location background. All map markers are moved to mapmarkerart.swf. The file structure location would look like this data/interface/skyui. In the skyui folder is where mapmarkerart.swf would be located.
ReDragon  [author] 13 Apr, 2015 @ 4:01pm 
@Txgamepro: If you meant the map as image, no chance, that would overwrite the mod a quality world map by IcePenguin. Should you like to have other icon colors, that would be possible.