Children of a Dead Earth

Children of a Dead Earth

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100km+ 50g(projectile mass) 10.1km/s 20.6MW 7mm Railgun Sniper
   
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22 Jul, 2017 @ 11:16am
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100km+ 50g(projectile mass) 10.1km/s 20.6MW 7mm Railgun Sniper

Description
A combination of a high muzzle velocity, extreme accuracy and very high projectile mass makes this a very deadly sniper. Despite this it actually have a decent firing speed, with roughly three shots per second.
The range estimation is only roughly 60km(capital), but during testing it could consistently destroy ships more than 100km away.

At those ranges, the enemy ships tend to assume broadside position and fire their engines, which leads to the projectiles hitting lower than the targeted modules. If not for this it could effectively target modules at ranges of more than 100km

Its true effective range is probably higher, but I didn't get to test it since combat doesn't start until the target is roughly 100km away.

Turns very slowly
A higher turning speed would make the energy requirement unreasonably big.
I may publish a modified version later with a higher turning speed and energy requirement. (This will also have a higher firing speed)

Its not as well armored as it perhaps should be, as more armor would mean an even lower turning speed.

Not very effective at shorter ranges.
3 Comments
ImpressiveMediocrity 21 Mar, 2018 @ 5:39pm 
Honestly this seems like it would be more efficient as a coilgun, I tend to find the crosover point is around 25g
Enderminion 26 Jul, 2017 @ 11:29am 
also add a tiny laser to test range
Enderminion 23 Jul, 2017 @ 11:25am 
thats great, use extruded turrets, DO IT. use a heavier wheel to get higher turning speed at lower energy, magnesium and Beryilum and great for that. muzzle velocity is the most important stat because hitting first is the most important thing. thick aerogel barrel armor can make anything really accurate