Portal 2

Portal 2

49 ratings
Gig's Simplistic More Simplistic
   
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Gig's Simplistic More Simplistic

In 1 collection by Hazellius
Puzzles by Hazellius
24 items
Description
An edit of Gigloper's "Simplistic" to remove a somewhat tricky fling that I felt bogged down an otherwise great map.

Be sure to check out the original map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=68496276
And Gigloper's other maps:
https://steamhost.cn/steamcommunity_com/id/gigopler/myworkshopfiles
They're of superb quality!
11 Comments
SpielSatzFail 25 Aug, 2024 @ 6:40am 
Nice logic, especially towards the end. I guess I have to check out the original ;-)
zigzagtenniscoe 22 Jun, 2024 @ 9:49pm 
Semi-blindrun (can’t really call it a “blind” run if you’ve played the original, especially semi-recently)
The base puzzle is of course a banger so I can’t dislike this too much, but I’m not too fond of overly-large chambers like this. I do appreciate the slightly improved clarity, but then you can hardly see the button to spawn the second cube unless you look around, which wasn’t needed in the original, and even with its signage I wasn’t really sure what it did because the cube dropper is completely hidden. I wanna say there was an exploit in the original and that this one fixes but I’m not sure, I might be misremembering the puzzle. I certainly don’t know the specific exploit but I remember finding a cheesy way to solve it or something :P

Difficulty: 3.75/10 (on a replay only, higher for the uninitiated)
Enjoyed: 7/10
BehindPortal 22 Feb, 2021 @ 3:14am 
very good puzzle. all logical moves no tricky idea. fav :p2cube:
lfairban 31 Aug, 2020 @ 12:29pm 
Great puzzle. I noticed I did some inadvertent cube stacking at the end.
bullfrog 27 May, 2018 @ 2:22am 
Goop puzzle, worthy edit of @Gig's original and I agree with your assessment of 'Simplistic'.
Hazellius  [author] 8 Oct, 2017 @ 2:53pm 
@wildgoosespeeder 2.5 years overdue, but I finally got around to fixing the problematic symbol usage in this map. Sorry for the massive delay.

@Chariot_Rider The map has had an update to fix some of the issues I've seen pop up more recently, though unfortunately I couldn't fix the problematic laser pointing. If I change the cube button to a regular button to make the laser pointing less finicky, the cube doesn't stay on the button when your respawn it . Hopefully it's at least a bit better now :)
Hazellius  [author] 25 Sep, 2017 @ 10:23am 
@Chariot_Rider Thanks for playing! I very much enjoyed your playthrough of the map. I'll make sure to fix the problematic laser pointing in an update, so there's less fidgeting involved :)
Chariot_Rider 21 Sep, 2017 @ 8:03pm 
Good level mate, quite enjoyed this one. Here is my playthrough
https://youtu.be/0R8AR_0wvVk
jandlml 16 Mar, 2017 @ 9:34pm 
got it. great map! ! i wqas stuck for a bit and then it was ahh thats it!
wildgoosespeeder 4 Feb, 2015 @ 12:49am 
You made two improvements over the original and butchered it with symbol usage. I see you didn't know at the time you can stretch fizzlers and laser fields. Let's just say if I were to do a rendition of Gig's simplified, I would take his chamber, apply your improvements, and apply my trapping issue fixes I brought up in the original map.